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units libyan_chariots

Viktor Tarnholm edited this page Oct 16, 2026 · 18 revisions

Libyan Chariots

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Libyan Chariots info cardLibyan Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

Westward of the river Triton and adjoining upon the Auseans, are other Libyans who till the ground, and live in houses: these people are named the Maxyans. They let the hair grow long on the right side of their heads and shave it close on the left; they besmear their bodies with red paint; and they say that they are descended from the men of Troy. Herodotus - The Histories, Book IV: 184

Stats

Rank in roster
Men per unit 12 █········· 6%
Attack 8 █········· 9%
Charge bonus 7 ███······· 29%
Defence 16 █········· 10%
  · armour 1 █········· 0%
  · defence skill 15 ██········ 23%
  · shield 0 █········· 0%
Morale 15 █████████· 91%
Discipline Normal
Training Trained
Recruitment cost 2,111 dn █████····· 54%
Upkeep per turn 773 dn ████████·· 75%
Turns to recruit 3

Weapons

Its secondary attack is the stronger one: 27 against 8.

Primary Secondary
Attack 8 27
Charge bonus 7 43
Type missile · archery melee · other
Damage piercing blunt
Projectile arrow —
Range 170 —
Ammunition 25 —
Properties — May throw men into the air

Defence

Primary Secondary
Total 16 —
Armour 1 14
Defence skill 15 2
Shield 0 —

Condition and terrain

Hit points 1 · libyan chariot 4
Mount libyan chariot
Modifier against mounts horse -35 · chariot -35
Ground: scrub / sand / forest / snow -7 / -2 / -8 / -2
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 10 × 12 m / 15 × 18 m
Default ranks 2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cyrene

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex

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