Skip to content

traits j

Viktor Tarnholm edited this page Oct 15, 2026 · 9 revisions

Traits: J

← all traits · wiki index

5 traits whose display name begins with J. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z

Jealous

Appears on family members (generals, governors, leaders) · pulls against Trustworthy, Firm Personal Morality, Humble · at most 60 characters may hold it.

Effects: -1 Influence, -1 Personal Security

This man is an insecure and jealous sort, whether it regards his marriage or his peers, his lack of satisfaction and sometimes outright spiteful behavior makes him an unlikeable person.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
on coming of age +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for marriage +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for marriage +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for marriage +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption as a man of the hour +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption as a man of the hour +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption as a man of the hour +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption as a man of the hour +1 10% does not have Selfish/Pessimistic (plus hidden conditions)
at the start of the character's turn +1 10% does not have Selfish/Pessimistic · is a family member (plus hidden conditions)
at the start of the character's turn +1 10% does not have Selfish/Pessimistic · is a family member (plus hidden conditions)
on coming of age +1 10% hidden conditions only
ending a turn in a settlement +1 1% has less than level 3 of Distrusts Outsiders · distance to the capital above 160 · is not the faction leader · is not the faction heir · does not have Trustworthy · 10% chance (plus hidden conditions)
on coming of age +1 25% his father has Jealous

Judaean Roots

Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Judaean it cannot drop back.

Level At points Effects
Judaean Roots 1 +1 Judaean belief
True Judaean 5 +1 Law, +5 Bribe Resistance, +1 Judaean belief
Respected Judaean 12 +1 Law, +1 Farming, +10 Bribe Resistance, +2 Judaean belief
What the game says at each level

Judaean Roots: This man is Judaean, a descendant of a proud people who know how to survive under the rule of empires and still keep their own traditions intact.

True Judaean: A true Judaean, he embodies the spirit of the ancients, but don't expect him to part any seas.

Respected Judaean: This man is revered among Judaeans for his wisdom. He’s also extremely hard to bribe, which is probably why people respect him so much. Truth be told, he knows the secret to public order and good farming, you just need the right commandments (and bribes).

Retinue whose arrival is tied to this trait: Antigonus of Sokho, Artapanus of Alexandria, Hillel the Elder.

How it is gained: on coming of age, when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
on coming of age +1 100% his father has Judaean Roots
on coming of age +2 17% his father has Judaean Roots
when offered for adoption +1 3% the faction leader has Makedonian Culture · belongs to Ptolemaic Empire
when offered for adoption +1 5% the faction leader has Egyptian Culture · belongs to Ptolemaic Empire
when offered for adoption +1 5% the faction leader has Ethiopian Roots · belongs to Ptolemaic Empire
when offered for adoption +1 25% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption +2 17% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption +1 100% the faction leader has Judaean Roots · does not have Makedonian Culture · does not have Egyptian Culture · does not have Ethiopian Roots · does not have Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption as a man of the hour +1 10% the faction leader has Egyptian Culture · belongs to Ptolemaic Empire
when offered for adoption as a man of the hour +2 10% the faction leader has Ethiopian Roots · belongs to Ptolemaic Empire
when offered for adoption as a man of the hour +1 70% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption as a man of the hour +2 17% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption as a man of the hour +1 100% the faction leader has Judaean Roots · does not have Makedonian Culture · does not have Egyptian Culture · does not have Ethiopian Roots · does not have Judaean Roots · belongs to Ptolemaic Empire
when offered for marriage +1 20% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for marriage +2 17% the faction leader has Judaean Roots · belongs to Ptolemaic Empire
when offered for marriage +1 100% the faction leader has Judaean Roots · does not have Makedonian Culture · does not have Egyptian Culture · does not have Ethiopian Roots · does not have Judaean Roots · belongs to Ptolemaic Empire
when offered for adoption +1 10% belongs to Saba · the faction leader has Arab Roots
when offered for adoption +1 10% belongs to Saba · the faction leader has Ethiopian Roots
when offered for adoption as a man of the hour +1 10% belongs to Saba · the faction leader has Arab Roots
when offered for marriage +1 15% belongs to Saba · the faction leader has Arab Roots
when ordered to bribe +2 3% has Judaean Roots · is a general
on refusing a bribe +3 5% has Judaean Roots · is a general
after a battle +1 20% is a general · won the battle · has Judaean Roots
on capturing a settlement +1 30% has Judaean Roots
when his faction destroys another +2 100% has Judaean Roots
at the end of the character's turn +1 3% has Judaean Roots · has Promising Commander at level 3 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Good Ambusher at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Distrusts Outsiders at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Devout at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Renowned at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Clean Hands at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Counter-Spy at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Grower at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Apprentice Trader at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Open-handed at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Good Scout at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Skilled Infantry Commander at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Fruitful at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Frugal at level 2 or higher
at the end of the character's turn +1 1% has Judaean Roots · has Favour of the Gods · has less than level 3 of Favour of the Gods
at the end of the character's turn +1 3% has Judaean Roots · has Reverent at level 2 or higher
at the end of the character's turn +1 3% has Judaean Roots · has Eagle Taker at level 2 or higher

Judgemental

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Impartial Judge, Lenient Judge. Once it reaches Misguided it cannot drop back.

Level At points Effects
Judgemental 1 +1 Public Security, +1 Unrest
Misguided 3 +2 Public Security, +2 Unrest
Unjust 7 +3 Public Security, +3 Unrest
What the game says at each level

Judgemental: Decisions made by this man do not always seem entirely fair to the people.

Misguided: This man makes decisions that are neither fair nor just, and yet he has no shame as a result.

Unjust: This man's name has become a byword for injustice, and he almost revels in his ability to be wrong-headed.

Retinue whose arrival is tied to this trait: Artapanus of Alexandria.

How it is gained: ending a turn in a settlement, on coming of age, when a brother is adopted, on enslaving a captured city
When Points Chance Conditions
ending a turn in a settlement +1 2% over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better (plus hidden conditions)
on coming of age +1 10% always
when a brother is adopted +1 2% always
ending a turn in a settlement +1 1% in his own faction's lands · 11% chance · public order from law 4 or less
on enslaving a captured city +1 5% always
on exterminating a captured city +1 5% always
at the end of the character's turn +1 1% has Judgemental
at the end of the character's turn +1 1% has Judgemental · has less than level 3 of Judgemental · 10% chance (plus hidden conditions)
at the end of the character's turn +1 2% 10% chance (plus hidden conditions)
at the end of the character's turn +1 10% has Shameless Despoiler
at the end of the character's turn +1 5% has Corrupt Despoiler

Jurist

Appears on family members (generals, governors, leaders) · at most 10 characters may hold it · never on 16 of the cultures.

Effects: +1 Law

This man is a member of the Courts. Athens had an elaborate legal system centered on full citizen rights. The age limit, the same as that for office holders but ten years older than that required for participation in the assembly, gave the courts a certain standing in relation to the assembly; for the Athenians of the court were not only older, but wiser, too. Jurors were required to be under oath, which was not required for attendance at the Assembly. The authority exercised by the courts had the same basis as that of the assembly: both were regarded as expressing the direct will of the people. Unlike office holders (magistrates) who could be impeached and prosecuted for misconduct, the jurors could not be censured, for they, in effect, were the people and no authority could be higher than that. A corollary of this was that, at least in words spoken by the jurors, if a court had made an unjust decision, it must have been because it had been misled by a litigant.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% belongs to Athens · is not the faction leader · is not the faction heir · has City Officials · has Curious about Humanities at level 2 or higher · does not have Jurist · the settlement has Imperial Palace (plus hidden conditions)

Just Despoiler

Appears on family members (generals, governors, leaders).

Effects: +2 Training Units, +1 Troop Morale, -20 Looting

This man is known for generously distributing the spoils of war among his soldiers, and justly rewarding both the officers and soldiers who most distinguished themselves in battle. It makes him popular among the army and men are eager to serve under his command.

How it is gained and lost: at the end of the character's turn, after a battle
When Points Chance Conditions
at the end of the character's turn loses 1 100% has Just Despoiler
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 6% chance (plus hidden conditions)
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 8% chance (plus hidden conditions)

Start here

Overviews

Finding a page

Pages are named by type — type a prefix into Find a page above:

factions- regions- units- settlements- buildings- cultures- religions- goods- traits- ancillaries- reforms- revolts-


Editing

Click Edit on any page and write at the bottom, under the TEAM-NOTES comment. That part is kept when the wiki is re-imported and appears on the styled site.

Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.

📖 The styled site has search.

Clone this wiki locally