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factions aulerci

- difficulty Very Difficult
- Gallic culture
- believes
Celtic
- 3 settlements
- capital Diablintium
- 6,300 manpower
- 2 characters
- 19 faction units
- 431 regional units
Aulerci begins with 3 settlements and 6,300 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Diablintium (capital) | Diablintia | large town | 2,000 | 10 buildings |
| Vindinum | Cenomania-Eburovicia | town | 2,200 | 3 buildings |
| Scoliva | Brannovicia | town | 2,100 | 2 buildings |
What is already built in each settlement
Diablintium, in Diablintia: Governor's Villa, Wooden Palisade, Mast Pasturing (Adaptive husbandry), Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Beekepers (Rural)
Vindinum, in Cenomania-Eburovicia: Governor's House, Region Information Scroll, Open Field Pasturing (Husbandry)
Scoliva, in Brannovicia: Governor's House, Region Information Scroll
Aulerci's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Cenomania-Eburovicia · Diablintia
Allied with (1):
Osismii
Trade agreements with (1):
Osismii
At war with (1):
Belgae
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Bolgios | General | 46 |
| Catuuolcus | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Aulerci can recruit 450 unit types: 19 faction units and 431 regional.
What you need to recruit each unit.
Show all 431 regional units
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