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regions Macaea
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Its settlement is Castrum Macaeorum, held at the campaign start by Free Peoples (Libyan).
People: Libyan 90%, Phoenician 10% · Trade goods: Salt ×2, Stone ×2, Livestock
| Trade good | Amount | |
|---|---|---|
| Salt | 2 | |
| Stone | 2 | |
| Livestock | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 1 / 14 |
| Terrain | Desert |
| Climate | Hot semi arid |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Cyrenaica early |
Whoever holds Macaea can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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