Repository navigation
factions gerrha

- difficulty Very Difficult
- Arab culture
- believes
Arab
- 3 settlements
- capital Gerrha
- 5,200 manpower
- 2 characters
- 20 faction units
- 432 regional units
Gerrha begins with 3 settlements and 5,200 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Gerrha (capital) | Gerrhaia | large town | 2,500 | 11 buildings |
| Labai | Chattenia | town | 1,400 | 5 buildings |
| Sabai-Chattenia | Hesperos Chattenia | town | 1,300 | 4 buildings |
What is already built in each settlement
Gerrha, in Gerrhaia: Governor's Villa, Wooden Palisade, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Basic Armoury, Trade Port, Saltworks (Industry), Shrine, Incense Resin Collectors (Urban), Date Palm Plantation (Rural)
Labai, in Chattenia: Governor's House, Region Information Scroll, Local Barter, Trade Port, Date Palm Plantation (Rural)
Sabai-Chattenia, in Hesperos Chattenia: Governor's House, Region Information Scroll, Nomad Communal Herding (Husbandry), Camel Herd (Rural)
Gerrha's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Chattenia · Gerrhaia · Hesperos Chattenia
Gerrha begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Zamir Ali Zarih | General | 46 |
| Nasha Karab Yuha'man | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Gerrha can recruit 452 unit types: 20 faction units and 432 regional.
What you need to recruit each unit.
Show all 432 regional units
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.