Skip to content

regions Rabat_Xaman

Viktor Tarnholm edited this page Oct 15, 2026 · 14 revisions

Rabat Xaman

← regions and settlements · wiki index

Map of Rabat Xaman and its neighbours

Its settlement is Philadelpheia, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Macedonian 40%, Phoenician 35%, Arab 25% · Trade goods: Fruits ×2, Livestock ×2, Slave Trade, Grapes

Trade goods

Trade good Amount
Fruits 2
Livestock 2
Slave Trade 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 40%, Phoenician 35%, Arab 25%
Fertility 6 / 14
Terrain Plateau
Climate Mediterranean
Water source Springs
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Parthica early

Units raised here

Whoever holds Rabat Xaman can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Start here

Overviews

Finding a page

Pages are named by type — type a prefix into Find a page above:

factions- regions- units- settlements- buildings- cultures- religions- goods- traits- ancillaries- reforms- revolts-


Editing

Click Edit on any page and write at the bottom, under the TEAM-NOTES comment. That part is kept when the wiki is re-imported and appears on the styled site.

Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.

📖 The styled site has search.

Clone this wiki locally