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units oscan_cavalry

Viktor Tarnholm edited this page Oct 16, 2026 · 21 revisions

Oscan Cavalry

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Oscan Cavalry info cardOscan Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 30

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 11 ███······· 34%
Charge bonus 21 ████████·· 76%
Defence 27 ███······· 34%
  · armour 7 ████······ 42%
  · defence skill 16 ███······· 28%
  · shield 4 █████····· 48%
Morale 11 ████······ 39%
Discipline Normal
Training Trained
Recruitment cost 1,992 dn █████····· 50%
Upkeep per turn 802 dn ████████·· 78%
Turns to recruit 3

Weapons

Primary Secondary
Attack 11 11
Charge bonus 21 25
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 27 —
Armour 7 —
Defence skill 16 —
Shield 4 —

Condition and terrain

Hit points 1
Mount medium horse
Ground: scrub / sand / forest / snow -3 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Bruttians · Lucanians · Samnites

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (3)
Building Also requires
Direct Rule Tier 2 Military Industrial Complex · Tier 2 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Oscan Cavalry can be recruited

Zone Provinces
Oscan 12

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