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cultures libyan
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8 factions · 513 settlements at the start
8 factions are Libyan, holding 513 settlements at the start of the campaign (39.3% of the map). One of them is not playable; see factions you cannot play.
| Faction | Provinces at the start | Default belief |
|---|---|---|
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501 |
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3 |
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2 |
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2 |
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2 |
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2 |
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1 |
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— |
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Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
|
|
7 | Garamantes, Masaesyli, Massylii, Musulamii, Nasamones, Mauri, Libyans |
|
|
1 | Free Peoples |
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).
What it costs a Libyan faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |
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