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cultures e_hellenistic
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8 factions · 222 settlements at the start
8 factions are Eastern Hellenistic, holding 222 settlements at the start of the campaign (17.0% of the map). 3 of them are not playable; see factions you cannot play.
| Faction | Provinces at the start | Default belief |
|---|---|---|
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115 |
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84 |
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12 |
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7 |
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4 |
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— |
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Its factions follow 3 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
|
|
6 | Seleucid Empire, Ptolemaic Empire, Cyrene, Seleucid Rebels (Asia Minor), Ptolemaic Rebels, Seleucid Rebels (Upper Satrapies) |
|
|
1 | Bactria |
|
|
1 | Hasmonean Kingdom |
These bonuses apply in a settlement only when its owner is Eastern Hellenistic.
| Effect | Where |
|---|---|
| Greco-Bactrian belief +1 | Court of Law (Civic) |
| Judaean belief +1 | Court of Law (Civic) |
| Greco-Bactrian belief +2 | Magnificent Court of Law (Civic) |
| Judaean belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Eastern Hellenistic:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (happiness) +6 | Great Theatre (Leisure) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +2 | Paradise of Daphne |
| public order (happiness) +5 | Theatre (Leisure) |
What it costs a Eastern Hellenistic faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |
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