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factions aorsi

- difficulty Very Difficult
- Scythian culture
- believes
Scythian
- 2 settlements
- capital Hexapolis
- 6,600 manpower
- 2 characters
- 12 faction units
- 438 regional units
Aorsi begins with 2 settlements and 6,600 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Hexapolis (capital) | Aorsia | large town | 3,800 | 9 buildings |
| Aorson Taphai | Ano Aorsia | large town | 2,800 | 10 buildings |
What is already built in each settlement
Hexapolis, in Aorsia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Market, Basic Armoury, Water Covenants (Husbandry), Shrine, Horse Trainer (Rural)
Aorson Taphai, in Ano Aorsia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Barter, Training Grounds, Water Covenants (Husbandry), Trade Port, Shrine, Horse Trainer (Rural)
Aorsi's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Aorsi begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Aripharnes | General | 46 |
| Abaikos | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Aorsi can recruit 450 unit types: 12 faction units and 438 regional.
What you need to recruit each unit.
Show all 438 regional units
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