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regions Ratiariai

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Ratiariai

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Map of Ratiariai and its neighbours

Its settlement is Ratiaria, held at the campaign start by Free Peoples (Libyan).

People: Thracian 70%, Celtic 20%, Triballian 10% · Trade goods: Copper ×3, Sheep ×3, Gold ×2, Silver

Trade goods

Trade good Amount
Copper 3
Sheep 3
Gold 2
Silver 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 70%, Celtic 20%, Triballian 10%
Fertility 5 / 14
Terrain Mountain valley
Climate Continental
Water source River
River trade Navigable river
Mine deposits Copper (quantity 3), Gold (quantity 2), Silver (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Getic, Paterna early

Units raised here

Whoever holds Ratiariai can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Getic area of recruitment (8 units)

Unit Requires
Dacian Horse Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

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