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factions carmo

- difficulty Very Difficult
- Iberian culture
- believes
Iberian
- 1 settlement
- capital Carmo
- 6,400 manpower
- 2 characters
- 15 faction units
- 433 regional units
Carmo begins with 1 settlement and 6,400 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Carmo (capital) | Turdetania Centralis | city | 6,400 | 13 buildings |
What is already built in each settlement
Carmo, in Turdetania Centralis: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Homeland, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Basic Armoury, Temple, Milling District (Urban), Olive Press (Rural)
Carmo's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Carmo begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Akil | General | 46 |
| Bituitus | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Carmo can recruit 448 unit types: 15 faction units and 433 regional.
What you need to recruit each unit.
Show all 433 regional units
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