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regions
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RIS's map has been heavily researched and reworked to give historically accurate regions with distinct flavour and more campaign depth.
The growth and development of all 1,307 settlements is determined by their terrain, climate, natural harbour, and water source. These features impact available options for various building chains including farms, ports, and health/ sanitation buildings.
Regions also feature extensively re-worked trade goods, which influence trade and new building chains for industrial buildings within settlements.
Pay attention to the building browser for each settlement to see what options are available to you.
Note that as building chains develop, buildings will increasingly involve trade offs with others, meaning that more prioritisation and settlement specialisation will be needed.
Size is one of 5 levels, and it decides what a settlement can build and raise.
| Size | Settlements at start |
|---|---|
| Town | 719 |
| Large town | 480 |
| City | 89 |
| Large city | 15 |
| Huge city | 4 |
- Terrain: one per region; decides which land-use chains can be built
- Climate: one per region, alongside terrain; mostly acts through the rainfed farming level
- Water sources: river, lake, springs, oasis or aquifer; gates irrigated farming, the Large Colony and qanats
- Fertility: how rich the farmland is
- Ports: the natural harbour, which caps the port chain
- River trade: river trade and hazards
- Trade goods: the resources a region produces
- Wonders: the Seven Wonders and where they stand
- Sortable list: all 1,307 regions and settlements, by holder, size, manpower, goods and buildings
- World map
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
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