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goods lead
Viktor Tarnholm edited this page Oct 15, 2026
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In game: Lead: Mines can be constructed at the nearby settlement
| Kind | Mined: a mine can be built at the settlement that holds it. |
| Tier | 3 |
| Trade value | 1 |
| Groups | base minerals, all minerals |
| When mined | Lead Mine: A valuable source of income |
- Lets you build: 6 building levels: Toolmakers' Workshop (Industry), Metalwork Artisans (Industry), Metalworking District (Industry), Mines (Industry), Deep Mining Complex (Industry), Lead Exports (Special exports)
- Bonuses where it is present: taxable income +10 (Toolmakers' Workshop (Industry)); taxable income +16 (Metalwork Artisans (Industry)); taxable income +24 (Metalworking District (Industry)); population health +5 (Public Baths (Sanitation)); population health +7 (Aqueduct (Sanitation)); population health +8 (Great Bathhouse (Sanitation))
- Bonuses only where it is absent: taxable income +8 (Toolmakers' Workshop (Industry)); taxable income +12 (Metalwork Artisans (Industry)); taxable income +18 (Metalworking District (Industry)); population health +4 (Public Baths (Sanitation)); population health +6 (Aqueduct (Sanitation)); population health +7 (Great Bathhouse (Sanitation))
63 sites on the map, 102 in total quantity, across 63 regions.
Who holds those regions at the campaign start (29 factions)
| Faction | Regions |
|---|---|
| Free Peoples | 21 |
| Seleucid Empire | 5 |
| Carthage | 4 |
| Brigantes | 3 |
| Antigonid Kingdom | 2 |
| Dardania | 2 |
| Oretani | 2 |
| Ptolemaic Empire | 2 |
| Rome | 2 |
| Armenia | 1 |
| Arverni | 1 |
| Athens | 1 |
| Bactria | 1 |
| Cadurci | 1 |
| Cantabri | 1 |
| Daesitiates | 1 |
| Dumnonii | 1 |
| Durotriges | 1 |
| Kucha | 1 |
| Mossynoeci | 1 |
| Ordovices | 1 |
| Paeonia | 1 |
| Pontus | 1 |
| Sardinians | 1 |
| Scordisci | 1 |
| Silures | 1 |
| Sophene | 1 |
| Sugambri | 1 |
| Veneti (Gauls) | 1 |
Every region that has it (63)
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