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9 factions · 20 settlements at the start
9 factions are Caucasian, holding 20 settlements at the start of the campaign (1.5% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
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5 |
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4 |
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3 |
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2 |
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2 |
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2 |
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1 |
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1 |
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— |
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Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
|
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5 | Albanians, Colchians, Iberians, Heniochi, Mossynoeci |
|
|
4 | Armenia, Sophene, Armenia Minor, Commagene |
These bonuses apply in a settlement only when its owner is Caucasian.
| Effect | Where |
|---|---|
| Armenian belief +1 | Court of Law (Civic) |
| Armenian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Caucasian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
What it costs a Caucasian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |
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