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factions carthage

Viktor Tarnholm edited this page Oct 16, 2026 · 27 revisions

Carthage

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Starting territory of Carthage, with its neighbours

Carthage

The campaign brief

"From Africa always something new." – Aristoteles/Plinius the Elder

Phoenicia. A small, but rich land in the East, home of our ancestors. More than half a millennium ago (between 825 and 813 BC), a little expedition from Tyros set out to found a colony in the West. Our records don't tell if they were searching for precious metals, or if the population of the country was becoming too large to feed, or if it was just the will of the gods that led them to the rocky shores of North Africa. But in any case, they founded our wonderful city Carthage. In the space of only a few decades, we became the lords of the North African coast and began to establish colonies of our own on Sardinia and along the western coast. Shortly before the Greeks began to settle Sicily, we built trade outposts on that island as well and afterwards connected them with roads and forts into a system called the Epikrateia.

The Epikrateia stands strong against the Greeks in the East, but it has been challenged many times over the years. The powerful city of Syracuse, led by its cruel tyrants Gelon, Hieron, Dionysios and others - those cursed scourges of Sicily - have brought chaos into the Epikrateia time and again. But protected by the mighty Senate of Carthage and the great power of the gods above, Melquart be praised, the Epikrateia has survived and remains a constant source of precious revenue for our Republic. Then, 270 years ago, we defeated the brazen Greeks off the coast of Corsica at the battle of Alalia (540 BC). Once the Greeks had retreated, we began to colonise the island, as well as its larger southern neighbour Sardinia, in full. A number of ancient Phoenician towns such as Nora had existed there before (since the 9th century BC) and since that time three centuries ago we built up a fine infrastructure even Baal-Hammon is surely proud of. The native Nuraghic (Sardinia) and Torrean people (Corsica) were satisfied as long as we kept to the coasts. But the vast plains of Sardinia offered fertile ground, surely a present by Tanit, and today Sardinian bread is always popular among the urban population of Carthage.

Our expansion also incorporated other Phoenician colonies like Gades near the Pillars of Melquart. Since Phoenician curiosity is as insatiable as our shrewdness is boundless, famous sailors also explored the lands on the edge of the world. The great Hanno discovered fire-breathing mountains in the South, down the endless coast of Africa, while Himilko travelled to the North to find a land where air and water amalgamate. Carthage thrived economically and we began to dominate the Western Mediterranean. But just four decades ago (310 BC), our hegemony was challenged again by Syracuse. After a lengthy war, the gods bestowed the fortune upon us to besiege Syracuse. However, the sly Agathokles, our greatest foe and tyrant of Syracuse, shocked all Carthage when he landed a force in Africa itself. After landing at Cape Bon, he captured two of our towns and crushed our civic army - Baal-Ammon may be merciful to them! To gain the favour of the gods we made luxurious presents to Tyros, and the following year our glorious leader Hamilkar stormed the fortress of Syracuse. But once again, the false Greek gods had deceived us and Hamilkar died in the attack, losing his army and the hopes of Baal-Ammon's people. A great weeping and praying took place, and to make matters even worse, the Ptolemaic Greeks in Egypt sent reinforcements to Agathokles (308 BC). We were looking at the end of our proud civilisation...

But one year later, the gods finally answered our calls and Agathokles himself returned to Sicily, leaving his son Archagathos behind in charge of the Greek warriors in Africa. With our new forces, animated by the spirit of Baal-Qarnaim, we celebrated two impressive victories over the foreigners and saved our home. Shortly after these events (306 BC), we signed a splendid peace with the Greeks of Syracuse. While our city and land recovered quickly thanks to the many talents of our people, Agathokles proclaimed himself king like his Greek equals in the East, emulating their hero Alexander who had destroyed the Persian Empire and brought our native Phoenicia under the sway of the Hellenes. Eshmun smiled upon us when Agathokles died nineteen years ago (289 BC), and the threat of another invasion faded.

We thought we would finally live in peace, but not even a decade later, Pyrrhos of the Molossians invaded the Epikrateia. We were pushed back against the wall once more, despair arose amongst our ranks again and we had to trust on the gods to save us again. Lilybaion, however, was too strong for the Greeks once again and Pyrrhos was forced to eventually retreat back to Italy. We have become used to these invasions, but with Melquart's strength on our side we will always survive!

But we need to be wary of the power of Syracuse. The restless Greeks of this magnificent city will never stop their attacks against us, and with Hiero the Younger, yet another tyrant has risen to their throne. The Senate shall therefore support those Greeks on Sicily who are enemies of Syracuse at all times to keep the Greeks apart, and these people really only need little reason to be split and fight against each other. In the northeast, the Campanian mercenaries who call themselves the Mamertines have seized the town of Messana, and across the strait, our former allies, the Romans, might become a threat in the near future. However, the Gold of Carthage is it at your disposal, and with the blessing of Baal-Ammon, we shall retain our position as the foremost power in the Western Mediterranean!

Starting settlements

Carthage begins with 41 settlements and 128,600 manpower.

Settlement Region Size Manpower Already built
Carthage (capital) Qart-Khadasht huge city 17,000 15 buildings
Lilybaion Epikrateia city 6,000 12 buildings
Panormos Ziz large town 5,100 10 buildings
Eryx Arik large town 3,500 10 buildings
Melite Maleth town 1,600 2 buildings
Caralis Karaly large town 2,800 12 buildings
Olbia-Sardinia Olbiana-Sardinia town 1,800 6 buildings
Neapolis-Sardinia Qart-Khadasht biShardana town 2,400 5 buildings
Sulci Sulky large town 2,500 11 buildings
Aleria Kyrnos town 1,700 5 buildings
Hadrumetum Adrumet city 6,400 13 buildings
Leptis Lepqi Adir large town 4,800 12 buildings
Hippo Xupon large town 4,000 11 buildings
Iol Ay-Khol large town 3,000 11 buildings
Tingi Ting large town 3,100 11 buildings
Utica Xatiq city 5,900 13 buildings
Bulla Bebaxal town 2,200 4 buildings
Clupea Aspis large town 2,700 10 buildings
Oea Woyxat town 2,100 5 buildings
Sabrata Zabrutuxun town 1,900 5 buildings
Rusadir Rush Adir town 1,600 5 buildings
Saldae Salda town 1,700 6 buildings
Ebusus Ay-Bushim city 4,800 13 buildings
Malaca Malaka large town 4,700 11 buildings
Carteia Calpe large town 3,200 12 buildings
Segesta Elymia large town 1,900 11 buildings
Herakleia Minoa Notia Sikania town 1,700 5 buildings
Meninx Bracheion large town 1,900 9 buildings
Tunes Tunesia town 2,400 6 buildings
Vaga Vagensia town 2,300 4 buildings
Hippo Diarrhytus Xupon Zaxyir large town 2,200 9 buildings
Gigthis Epichos town 1,600 4 buildings
Euphranta Syrtis town 1,500 4 buildings
Karchedonike Neapolis Qart-Khadasht Zaxyir town 2,200 4 buildings
Icosium Ikosim town 2,100 6 buildings
Thapsus Thapsos town 2,800 6 buildings
Leptis Minor Lepqi Zaxyirt town 1,800 6 buildings
Rusicade Rushikade town 1,800 5 buildings
Macomades Minores Maqoma Zaxyir town 1,600 5 buildings
Sexi Zekzi town 2,000 5 buildings
Baria Bastetania Maritima town 2,300 6 buildings
What is already built in each settlement

Carthage, in Qart-Khadasht: Treasury, Imperial Palace, Stone Wall, Grain Export Silos (Food trade), Aqueduct (Sanitation), Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Magistrates' Court (Civic), Large Forum, The Cothon of Carthage, The Tophet of Carthage, Baking Guild (Urban), Olive Oil Mill (Rural), Basic Armoury

Lilybaion, in Epikrateia: Governor's Palace, Small Stone Wall, Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, State Mint (Civic), Temple, Stone Cutter (Industry), Salted Fish Market (Urban), Waystations and Garrisons

Panormos, in Ziz: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Waystations and Garrisons

Eryx, in Arik: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Waystations and Garrisons

Melite, in Maleth: Governor's House, Region Information Scroll

Caralis, in Karaly: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Olive Grove (Rural), Local Garrisons

Olbia-Sardinia, in Olbiana-Sardinia: Governor's House, Region Information Scroll, Local Barter, Trade Port, Grape Orchards (Rural), Local Garrisons

Neapolis-Sardinia, in Qart-Khadasht biShardana: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Sulci, in Sulky: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Mines (Industry), Trade Port, Open Field Pasturing (Husbandry), Shrine, Local Garrisons

Aleria, in Kyrnos: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Hadrumetum, in Adrumet: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Temple, Brewing Quarter (Urban), Olive Press (Rural), Training Grounds

Leptis, in Lepqi Adir: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Shrine, Olive Grove (Rural), Local Garrisons

Hippo, in Xupon: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Olive Grove (Rural), Local Garrisons

Iol, in Ay-Khol: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Lumber Camp (Rural), Local Garrisons

Tingi, in Ting: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Pillars of Herakles, Hunting Grounds (Rural), Local Garrisons

Utica, in Xatiq: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Local Market, Shipwright, Enclosures (Husbandry), Local Mint (Civic), Temple, Salt Refiner (Industry), Olive Press (Rural), Training Grounds

Bulla, in Bebaxal: Governor's House, Region Information Scroll, Local Barter, Training Grounds

Clupea, in Aspis: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Contour Furrows (Crops), Shrine, Grape Orchards (Rural), Local Garrisons

Oea, in Woyxat: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Sabrata, in Zabrutuxun: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Rusadir, in Rush Adir: Governor's House, Region Information Scroll, Local Barter, Trade Port, Grape Orchards (Rural)

Saldae, in Salda: Governor's House, Region Information Scroll, Local Barter, Trade Port, Hunting Grounds (Rural), Local Garrisons

Ebusus, in Ay-Bushim: Governor's Palace, Small Stone Wall, Region Information Scroll, Roads, Local Market, Shipwright, Contour Furrows (Crops), State Mint (Civic), Temple, Murex Snail Collectors (Industry), Pottery Kiln (Urban), Vineyard (Rural), Basic Armoury

Malaca, in Malaka: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Fish Salter (Urban), Training Grounds

Carteia, in Calpe: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Saltworks (Industry), Pillars of Herakles, Fish Salter (Urban), Training Grounds

Segesta, in Elymia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Local Barter, Trade Port, Contour Furrows (Crops), Shrine, Olive Grove (Rural), Local Garrisons

Herakleia Minoa, in Notia Sikania: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Meninx, in Bracheion: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Shrine, Olive Grove (Rural)

Tunes, in Tunesia: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Orchards (Rural), Training Grounds

Vaga, in Vagensia: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Training Grounds

Hippo Diarrhytus, in Xupon Zaxyir: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine

Gigthis, in Epichos: Governor's House, Region Information Scroll, Local Barter, Trade Port

Euphranta, in Syrtis: Governor's House, Region Information Scroll, Local Barter, Trade Port

Karchedonike Neapolis, in Qart-Khadasht Zaxyir: Governor's House, Region Information Scroll, Local Barter, Trade Port

Icosium, in Ikosim: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Trade Port, Olive Grove (Rural)

Thapsus, in Thapsos: Governor's House, Region Information Scroll, Local Barter, Trade Port, Olive Grove (Rural), Training Grounds

Leptis Minor, in Lepqi Zaxyirt: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Trade Port, Orchards (Rural)

Rusicade, in Rushikade: Governor's House, Region Information Scroll, Local Barter, Trade Port, Lumber Camp (Rural)

Macomades Minores, in Maqoma Zaxyir: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Sexi, in Zekzi: Governor's House, Cisterns (Sanitation), Region Information Scroll, Local Barter, Trade Port

Baria, in Bastetania Maritima: Governor's House, Region Information Scroll, Local Barter, Trade Port, Hemp Farm (Rural), Local Garrisons

Homeland

Carthage's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Carthage

Qart-Khadasht

Starting diplomacy

Allied with (3): Gades · Masaesyli · Massylii

Trade agreements with (3): Gades · Masaesyli · Massylii

At peace with every other faction.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

Name Role Age
Hanno General 40
Exainetos General 20
Hanno General 35
Yahua Admiral 25
Hannibal General 25
Hamilcar General 30
Hasdrubal General 18
Hanno General 16
Carthalo General 20
Mago Admiral 25
Adherbal General 35
Baalshafot Admiral 25
Boodes General 30
Adherbal General 32
Himilkat General 48
Hanno General 26
Sakarbaal General 30
Hamilcar General 37
Hasdrubal General 36
Adherbal General 51
Hanno General 41
Hasdrubal General 48
Himilkat General 23
Hannibal General 41
Adherbal General 22
Himilkat General 45
Hanno General 41
Boodes General 22
Sakarbaal General 52
Hasdrubal General 43
Himilkat General 26
Boodes General 57
Hasdrubal General 32
Sakarbaal General 54
Hasdrubal General 24
Himilkat General 26
Carthalo General 21
Himilkat General 62
Carthalo General 51
Adherbal General 51
Hamilcar General 16
Hannibal General 31
Sakarbaal General 29
Hasdrubal General 61

Faction mechanics

From the game's own guide. See also the other game guides.

Military reforms

Carthage has two reforms.

Carthaginian First Reform requirements: 30 Turns

Unlocks: Carthaginian Thureophoroi

Carthaginian Reforms 2 Requirements: Own all of Sicily, two cities in Italy, and 100 turns or more have passed.

Unlocks: Carthaginian Lonchophoroi, African Infantry

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

Carthage can recruit 452 unit types: 20 faction units and 432 regional.

What you need to recruit each unit.

Faction units

Unit Requires
African Infantry Homeland · Tier 2 Military Industrial Complex · Barcid Reforms
Ballistas Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Caetrati Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex
Caetrati Infantry Homeland · Garrison Building or Tier 1 Military Industrial Complex
Carthaginian General's Bodyguard Homeland · Tier 2 Military Industrial Complex
Carthaginian Lonchophoroi Homeland · Tier 2 Military Industrial Complex · Barcid Reforms
Carthaginian Thureophoroi Homeland · Garrison Building or Tier 1 Military Industrial Complex · Xanthippos Reforms
Scutarii Spearmen Homeland · Tier 2 Military Industrial Complex
Large Lithoboloi Foundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Libyan Light Infantry Homeland · Garrison Building or Tier 1 Military Industrial Complex
Libyan Skirmishers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Libyan Slingers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Libyo-Phoenician Cavalry Homeland · Tier 2 Military Industrial Complex
Libyo-Phoenician Infantry Homeland · Tier 2 Military Industrial Complex
Lithoboloi Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Numidian Archers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Numidian Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex
Sacred Band of Astarte Homeland · Tier 2 Military Industrial Complex
Sacred Band of Baal Homeland · Tier 2 Military Industrial Complex
Towered Forest Elephants Homeland · Tier 2 Military Industrial Complex · Elephants

Regional units

Show all 432 regional units
Unit Requires
Achaian Hoplites Tier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Slingers Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian Clubmen Garrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian Archers Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian Infantry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Cavalry Tier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Slingers Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Slingers Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian Aspidophoroi Tier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse Archers Tier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Archers Tier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Cavalry Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble Archers Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian Thureophoroi Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite Skirmisher Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy Spearmen Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian Cavalry Tier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian Peltasts Tier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Peripoloi Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Xystophoroi Tier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai Nobles Tier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse Archers Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian Hoplites Tier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic Slingers Tier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian Infantry Garrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian Swordsmen Tier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic Champions Tier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite Skirmishers Tier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian Hoplites Tier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Archers Tier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Hoplites Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Javelinmen Tier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Thureophoroi Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian Freemen Garrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian Fardimen Garrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian Horophylakes Tier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae Cataphracts Tier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked Spearmen Tier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Archers Tier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse Archers Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Cavalry Garrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Footmen Tier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian Footmen Tier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii Swordsmen Tier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian Warriors Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · not Macedonian area of recruitment · not Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Slingers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian Hoplites Tier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite Hoplites Garrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Hoplites Tier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer Cavalry Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Slingers Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Thureophoroi Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan Hoplites Tier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Freemen Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani Cavalry Tier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian Warband Garrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic Freemen Tier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Hippeis Tier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Lycian area of recruitment · not Mysian area of recruitment · not Cretan area of recruitment · not Massaliote area of recruitment · not Herakleiote area of recruitment · not Sinopian area of recruitment · not Istrian area of recruitment · not in a Olbian region · not Athenian area of recruitment · not Kian area of recruitment · not Syrian area of recruitment · not Ankonitan area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Prienian area of recruitment · not in a Olbian region · not Milesian area of recruitment · not Kyzikan area of recruitment · not Knossian area of recruitment · not Issaian area of recruitment · not Herakleiote area of recruitment · not Gortynian area of recruitment · not Elean area of recruitment · not Akarnanian area of recruitment · not Emporitan area of recruitment · not Sicel area of recruitment · not Rhodian area of recruitment · not Massaliote area of recruitment · not Boiotian area of recruitment · not Athenian area of recruitment · not Aitolian area of recruitment · not Achaian area of recruitment · not Italiote area of recruitment · not Ankonitan area of recruitment · not Cretan area of recruitment · not Bosporan area of recruitment · not Chersonesian area of recruitment · not Macedonian area of recruitment · not Greco bactrian area of recruitment · not Kyrenaean area of recruitment · not Pergamene area of recruitment · not Lycian area of recruitment · not Phrygian area of recruitment · not Bithynian area of recruitment · not Syracusan area of recruitment · not Pamphylian area of recruitment · not Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Herakleiote area of recruitment · not Sicel area of recruitment · not Milesian area of recruitment · not Aitolian area of recruitment · not Achaian area of recruitment · not Athamanian area of recruitment · not Euzonoi area of recruitment · not Pisidian area of recruitment · not Pamphylian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Arcadian area of recruitment · not Thessalian area of recruitment · not Chian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Issaian area of recruitment · not Cretan area of recruitment · not Rhodian area of recruitment · not Massaliote area of recruitment · not Ionian area of recruitment · not Chian area of recruitment · not Byzantine area of recruitment · not Sinopian area of recruitment · not Aitolian area of recruitment · not Akarnanian area of recruitment · not Caucasian area of recruitment · not Achaian area of recruitment · not Selgian area of recruitment · not Libyan area of recruitment · not Pamphylian area of recruitment · not Phrygian area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night Fighters Tier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian Infantry Tier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote Horophylakes Tier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri Swordsmen Tier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot Archers Tier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Horsemen Garrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite Spearmen Tier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Swordsmen Tier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian Cataphracts Tier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble Cavalry Tier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War Elephants Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek Hoplites Tier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian Infantry Tier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian Marauders Garrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian Archers Tier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean Spearmen Garrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian Lancers Tier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy Infantry Tier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian Thureophoroi Tier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian Archers Tier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Agelai Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Hippeis Tier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan Hoplites Tier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi Cataphracts Tier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite Axemen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan Aspidophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed) Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin Cohort Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin Equites Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Hastati Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin Principes Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Triarii Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Lucanian Light Swordsmen Tier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian Archers Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Drepanophoroi Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Marines Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian Hetairoi Tier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Ptolemaic Machairophoroi Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Archers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian Archers Garrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted Archers Tier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini Spearmen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi Swordsmen Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian Infantry Tier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat Pirates Tier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Archers Tier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian Hoplite Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Thureophoroi Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian Hoplites Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian Horophylakes Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic Archers Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Neocretan Archers Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · in a Ptolemaic region · Dependency or Indirect Rule · Tier 1 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite Archers Tier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite Hoplites Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Axemen Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan Cavalry Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy Skirmishers Tier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Hoplites Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Thureophoroi Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni Skirmishers Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian Cavalry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Cataphracts Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy Javelinmen Tier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian Slingers Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Slingers Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae Axemen Garrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene Hoplites Tier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble Cavalry Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Slingers Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy Cavalry Tier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy Spearmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Swordsmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian Epilektoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hippotrophoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machairophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian Epibatai Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Hoplites Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Slingers Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Leves Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Rorarii Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Sabellian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Hunters Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Slingers Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian Swordsmen Tier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Axemen Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Hoplites Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite Thureophoroi Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian Archers Tier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Archers Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Infantry Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy Spearmen Tier 2 Military Industrial Complex · Tylisian area of recruitment · Dependency only · Tier 1 Colony not built
Selgian Slingers Garrison Building or Tier 1 Military Industrial Complex · Selgian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Peltophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sindian Archers Garrison Building or Tier 1 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Infantry Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Mounted Archers Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Archers Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epilektoi Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Smyrnaian Ephebes Garrison Building or Tier 1 Military Industrial Complex · Smyrnaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sogdian Heavy Horse Archers Tier 2 Military Industrial Complex · Sogdian area of recruitment · Dependency only · Tier 1 Colony not built
Median Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Suebian Freemen Cavalry Tier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sugambrian Wolf Warriors Tier 2 Military Industrial Complex · Sugambrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syracusan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Syracusan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Syracusan Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syrian Archers Tier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built
Tarantine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Archers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Pirates Tier 2 Military Industrial Complex · Taurian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thessalian Cavalry Tier 2 Military Industrial Complex · Thessalian area of recruitment · Dependency only · Tier 1 Colony not built
Thessalian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Archers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Thracian area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Light Lancers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Kabylean area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Gortynian area of recruitment · not Sicel area of recruitment · not Boiotian area of recruitment · not Aitolian area of recruitment · not Greco bactrian area of recruitment · not Lycian area of recruitment · not Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Tarentine area of recruitment · not Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thynoi Clubmen Garrison Building or Tier 1 Military Industrial Complex · Thynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Heavy Cavalry Tier 2 Military Industrial Complex · Umbrian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Umbrian Heavy Spearmen Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Hoplites Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency only · Tier 1 Colony not built
Umbrian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Swordsmen Tier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Venedic Infantry Garrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aeduan Cavalry Tier 2 Military Industrial Complex · Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Scordisci Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Vestini Axemen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency only · Tier 1 Colony not built
Volcaean Axemen Tier 2 Military Industrial Complex · Volcaean area of recruitment · Dependency only · Tier 1 Colony not built

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