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factions corsi

- difficulty Very Difficult
- Gallic culture
- believes
Celtic
- 1 settlement
- capital Venicum
- 2,300 manpower
- 2 characters
- 18 faction units
- 435 regional units
Corsi begins with 1 settlement and 2,300 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Venicum (capital) | Corsica | large town | 2,300 | 10 buildings |
What is already built in each settlement
Venicum, in Corsica: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Basic Armoury, Trade Port, Shrine, Lumber Camp (Rural)
Corsi's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Corsi begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Bolgios | General | 46 |
| Catuuolcus | General | 20 |
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Corsi can recruit 453 unit types: 18 faction units and 435 regional.
What you need to recruit each unit.
Show all 435 regional units
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