Repository navigation
factions quadi

- difficulty Very Difficult
- Germanic culture
- believes
Germanic
- 1 settlement
- capital Redintuinum
- 2,500 manpower
- 2 characters
- 17 faction units
- 440 regional units
Quadi begins with 1 settlement and 2,500 manpower.
| Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|
| Redintuinum (capital) | Quadia Vetus | large town | 2,500 | 8 buildings |
What is already built in each settlement
Redintuinum, in Quadia Vetus: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Basic Armoury, Shrine
Quadi's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Quadi begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
| Name | Role | Age |
|---|---|---|
| Inguo | General | 46 |
| Wallia | General | 20 |
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Quadi can recruit 457 unit types: 17 faction units and 440 regional.
What you need to recruit each unit.
Show all 440 regional units
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.