Repository navigation
reforms antigonid_reforms_2

Who gets it: Antigonid Kingdom
Hail, Basileios! Over the last decades, we have faced numerous enemies in battle. Unfortunately, not always with the great success that might be expected from the only true heirs of the great Alexander... Now, however, our engineers have come up with a brilliant new weapon that will surely allow to try and turn the tides of war into our favour: the kestros sling! Some of our light infantry have already been equipped with this dangerous new weapon.
It fires when it is turn 100 (246 BC) or later and at least 50 battles have been fought by Antigonid Kingdom.
The game checks this at the end of every round.
1 unit can be recruited once it fires:
| Unit | Who can raise it |
|---|---|
| Kestros Slingers | Free Peoples |
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.