Skip to content

regions Apamene

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Apamene

← regions and settlements · wiki index

Map of Apamene and its neighbours

Its settlement is Apameia-Syria, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Macedonian 70%, Assyrian 20%, Phoenician 10% · Trade goods: Horses ×3, Livestock ×3, Papyrus ×2, Perfumes & Medicinal Herbs ×2, Elephants, Grain

Trade goods

Trade good Amount
Horses 3
Livestock 3
Papyrus 2
Perfumes & Medicinal Herbs 2
Elephants 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 70%, Assyrian 20%, Phoenician 10%
Fertility 9 / 14
Terrain River valley
Climate Mediterranean
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Syrian, Parthica early
Cultural homeland Macedonian

Units raised here

Whoever holds Apamene can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Syrian area of recruitment (1 unit)

Start here

Overviews

Finding a page

Pages are named by type — type a prefix into Find a page above:

factions- regions- units- settlements- buildings- cultures- religions- goods- traits- ancillaries- reforms- revolts-


Editing

Click Edit on any page and write at the bottom, under the TEAM-NOTES comment. That part is kept when the wiki is re-imported and appears on the styled site.

Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.

📖 The styled site has search.

Clone this wiki locally