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regions Axoumitis

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Axoumitis

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Map of Axoumitis and its neighbours

Its settlement is Auxoume, held at the campaign start by Axum (Ethiopian), their capital.

People: Ethiopian 100% · Trade goods: Gemstones ×2, Gold ×2, Perfumes & Medicinal Herbs ×2, Elephants, Grain

Trade goods

Trade good Amount
Gemstones 2
Gold 2
Perfumes & Medicinal Herbs 2
Elephants 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ethiopian 100%
Fertility 6 / 14
Terrain Plateau
Climate Monsoon
Water source Springs
Mine deposits Gold (quantity 2)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Ethiopian
Cultural homeland Axumite

Units raised here

Whoever holds Axoumitis can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.

Ethiopian area of recruitment (6 units)

Unit Requires
Kushite Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

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