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regions Barke
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Its settlement is Ptolemais-Kyrenaike, held at the campaign start by Cyrene (Eastern Hellenistic).
People: Dorian 95%, Libyan 5% · Trade goods: Perfumes & Medicinal Herbs ×3, Fruits ×2, Livestock ×2
| Trade good | Amount | |
|---|---|---|
| Perfumes & Medicinal Herbs | 3 | |
| Fruits | 2 | |
| Livestock | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Grassland |
| Climate | Dry sub tropical |
| Water source | River |
| Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Kyrenaean, Greek, Cyrenaica early |
| Cultural homeland | Kyrenaean |
Whoever holds Barke can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Kyrenaean area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Kyrenaian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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