Skip to content

regions Bellia

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Bellia

← regions and settlements · wiki index

Map of Bellia and its neighbours

Its settlement is Segeda, held at the campaign start by Belli (Celtiberian), their capital.

People: Celtic 70%, Iberian 30% · Trade goods: Iron ×3, Grapes ×2, Coal

Trade goods

Trade good Amount
Iron 3
Grapes 2
Coal 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 70%, Iberian 30%
Fertility 6 / 14
Terrain Mountain valley
Climate Cold semi arid
Water source River
Mine deposits Coal (quantity 1), Iron (quantity 3)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Iberian, Hispana early
Cultural homeland Bellian

Units raised here

Whoever holds Bellia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Iberian area of recruitment (8 units)

Unit Requires
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Start here

Overviews

Finding a page

Pages are named by type — type a prefix into Find a page above:

factions- regions- units- settlements- buildings- cultures- religions- goods- traits- ancillaries- reforms- revolts-


Editing

Click Edit on any page and write at the bottom, under the TEAM-NOTES comment. That part is kept when the wiki is re-imported and appears on the styled site.

Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.

📖 The styled site has search.

Clone this wiki locally