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regions Ikosim

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Ikosim

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Map of Ikosim and its neighbours

Its settlement is Icosium, held at the campaign start by Carthage (Phoenician).

People: Phoenician 80%, Libyan 20% · Trade goods: Olives ×2, Timber ×2, Fish, Grain

Trade goods

Trade good Amount
Olives 2
Timber 2
Fish 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phoenician 80%, Libyan 20%
Fertility 8 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Numidian, Cyrenaica early

Units raised here

Whoever holds Ikosim can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.

Numidian area of recruitment (6 units)

Unit Requires
Numidian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

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