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regions Mosyllia
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Its settlement is Mosyllon, held at the campaign start by Free Peoples (Libyan).
People: Ethiopian 100% · Trade goods: Incense ×3, Spices ×3, Perfumes & Medicinal Herbs ×2, Wild Animals
| Trade good | Amount | |
|---|---|---|
| Incense | 3 | |
| Spices | 3 | |
| Perfumes & Medicinal Herbs | 2 | |
| Wild Animals | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 2 / 14 |
| Terrain | Hills |
| Climate | Arid |
| Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Ethiopian |
Whoever holds Mosyllia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Ethiopian area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Kushite Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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