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regions Musulamia

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Musulamia

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Map of Musulamia and its neighbours

Its settlement is Tabudium, held at the campaign start by Free Peoples (Libyan).

People: Libyan 90%, Phoenician 10% · Trade goods: Dates ×3, Salt ×2, Sulphur ×2, Livestock

Trade goods

Trade good Amount
Dates 3
Salt 2
Sulphur 2
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Libyan 90%, Phoenician 10%
Fertility 4 / 14
Terrain Desert
Climate Arid
Water source Oasis
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Numidian, Cyrenaica early
Cultural homeland Musulamian

Units raised here

Whoever holds Musulamia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.

Numidian area of recruitment (6 units)

Unit Requires
Numidian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

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