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regions Omanitis

Viktor Tarnholm edited this page Oct 15, 2026 · 14 revisions

Omanitis

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Map of Omanitis and its neighbours

Its settlement is Omana, held at the campaign start by Free Peoples (Libyan).

People: Arab 100% · Trade goods: Copper ×2, Gemstones ×2, Dates, Fish, Purple Dye, Slave Trade

Trade goods

Trade good Amount
Copper 2
Gemstones 2
Dates 1
Fish 1
Purple Dye 1
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arab 100%
Fertility 2 / 14
Terrain Desert
Climate Arid
Water source Aquifer
Port Natural harbour up to Shipwright
Mine deposits Copper (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Macian, Arab

Units raised here

Whoever holds Omanitis can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Macian area of recruitment (1 unit)

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