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regions Rhegion
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Its settlement is Rhegium, held at the campaign start by Free Peoples (Libyan).
People: Ionian 70%, Italic 30% · Trade goods: Fish ×2, Fruits, Pitch, Bitumen & Tars, Grapes
| Trade good | Amount | |
|---|---|---|
| Fish | 2 | |
| Fruits | 1 | |
| Pitch, Bitumen & Tars | 1 | |
| Grapes | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Mountains |
| Climate | Mediterranean |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Italiote, Greek, Parthica early |
| Specialty recruitment | Camillan, Euzonoi |
Whoever holds Rhegion can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (7 units)
Italiote area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Italiote Epibatai | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Italiote Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
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