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regions Sindike

Viktor Tarnholm edited this page Oct 15, 2026 · 15 revisions

Sindike

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Map of Sindike and its neighbours

Its settlement is Gorgippia, held at the campaign start by Bosporans (Western Hellenistic).

People: Bosporan 80%, Scythian 20% · Trade goods: Grain ×2, Slave Trade ×2, Honey, Wild Animals

Trade goods

Trade good Amount
Grain 2
Slave Trade 2
Honey 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Bosporan 80%, Scythian 20%
Fertility 5 / 14
Terrain Hills
Climate Dry sub tropical
Water source River
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Bosporan, Scytho-bosporan, Sindian, Greek
Cultural homeland Bosporan

Units raised here

Whoever holds Sindike can raise these 17 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Bosporan area of recruitment (3 units)

Scytho-bosporan area of recruitment (3 units)

Sindian area of recruitment (3 units)

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