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trade goods
A trade good is a resource placed on the campaign map at a fixed spot. Whoever holds the region around it has it, and it does three things: it is worth trade income, it may let the settlement build something, and it may let the region raise troops nobody else can.
RIS has 42 of them, on 5,547 sites; between them they reach every one of the 1,305 regions, because one of them is on all of them.
Slaves is needed by no building or unit.
Reading the table: tier is the good's rank and trade value what one unit of it is worth in trade; — means the good has none. Regions is how many regions have it; quantity is the amounts on those sites added up.
| Good | Kind | Tier | Trade value | Regions | Quantity | Builds | Effects | Units | |
|---|---|---|---|---|---|---|---|---|---|
| Amber | traded | 3 | 2 | 42 | 69 | 3 | 8 | — | |
| Camels | traded | 2 | 1 | 44 | 78 | 3 | 15 | 5 | |
| Coal | mined | 1 | 1 | 32 | 44 | 3 | 11 | — | |
| Copper | mined | 4 | 2 | 125 | 211 | 7 | 15 | — | |
| Cotton | traded | 2 | 1 | 40 | 65 | 3 | 13 | — | |
| Dates | traded | 2 | 1 | 66 | 124 | 3 | 13 | — | |
| Dyes | traded | 3 | 2 | 85 | 141 | 3 | 4 | — | |
| Elephants | traded | 4 | 2 | 31 | 57 | 3 | 24 | 5 | |
| Fish | traded | 1 | 1 | 183 | 338 | 3 | 9 | — | |
| Flax | traded | 2 | 1 | 107 | 193 | 4 | 23 | — | |
| Fruits | traded | 2 | 1 | 157 | 270 | 2 | 32 | — | |
| Gemstones | traded | 5 | 3 | 73 | 125 | 4 | 8 | — | |
| Glass | traded | 3 | 2 | 50 | 82 | 4 | 8 | — | |
| Gold | mined | 5 | 3 | 110 | 157 | 6 | 20 | — | |
| Grain | traded | 2 | 1 | 249 | 410 | 8 | 48 | — | |
| Grapes | traded | 3 | 2 | 173 | 314 | 4 | 22 | — | |
| Hemp | traded | 2 | 1 | 74 | 120 | 3 | 26 | — | |
| Honey | traded | 2 | 1 | 116 | 192 | 4 | 26 | — | |
| Horses | traded | 3 | 2 | 137 | 272 | 5 | 31 | 98 | |
| Incense | traded | 5 | 3 | 38 | 83 | 4 | — | — | |
| Iron | mined | 3 | 1 | 137 | 224 | 9 | 19 | — | |
| Lead | mined | 3 | 1 | 63 | 102 | 6 | 12 | — | |
| Livestock | traded | 2 | 1 | 283 | 465 | 5 | 70 | — | |
| Marble | traded | 4 | 2 | 44 | 89 | 3 | 2 | — | |
| Olives | traded | 2 | 1 | 125 | 230 | 4 | 22 | — | |
| Papyrus | traded | 3 | 2 | 24 | 42 | 4 | 25 | — | |
| Perfumes & Medicinal Herbs | traded | 3 | 1 | 126 | 252 | 3 | 19 | — | |
| Pitch, Bitumen & Tars | traded | 2 | 1 | 85 | 142 | 3 | 17 | — | |
| Pottery | traded | 2 | 1 | 126 | 213 | 3 | — | — | |
| Purple Dye | traded | 5 | 3 | 34 | 50 | 4 | 6 | — | |
| Salt | traded | 4 | 2 | 157 | 289 | 4 | 29 | — | |
| Sheep | traded | 2 | 1 | 251 | 456 | 3 | 34 | — | |
| Silk | traded | 5 | 3 | 78 | 124 | 4 | — | — | |
| Silver | mined | 5 | 3 | 90 | 132 | 6 | 23 | — | |
| Slave Trade | traded | 4 | 2 | 100 | 135 | 3 | 36 | — | |
| Slaves | slaves | — | 1 | 1,305 | 1,306 | — | — | — | |
| Spices | traded | 5 | 3 | 75 | 128 | 3 | — | — | |
| Stone | traded | 2 | 1 | 118 | 217 | 3 | 2 | — | |
| Sulphur | traded | 3 | 1 | 35 | 58 | 3 | 40 | — | |
| Timber | traded | 3 | 1 | 176 | 311 | 5 | 15 | — | |
| Tin | mined | 4 | 2 | 31 | 51 | 6 | 8 | — | |
| Wild Animals | traded | 3 | 2 | 151 | 270 | 3 | 19 | — |
The mod sorts some goods into groups:
| Group | Goods |
|---|---|
| Agricultural goods | Grain · Olives · Grapes |
| All minerals | Gold · Silver · Iron · Tin · Copper · Lead |
| Base minerals | Iron · Tin · Copper · Lead |
| Building supplies | Timber · Marble |
| Fabrics dyes | Purple Dye · Silk |
| Fun | Grapes · Purple Dye · Silk |
| Healing | Incense · Amber |
| Homewares | Pottery · Glass |
| Hunting | Wild Animals · Livestock |
| Live goods | Slaves · Slave Trade · Wild Animals |
| One god | Incense · Silk |
| Precious minerals | Gold · Silver |
| Rarities | Purple Dye · Incense · Silk · Amber |
| Slaves | Slaves · Slave Trade |
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- All factions
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- All units
- All buildings
- Trade goods
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Pages are named by type — type a prefix into Find a page above:
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goods- traits- ancillaries-
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