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traits u
27 traits whose display name begins with U. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z
Appears on family members (generals, governors, leaders) · 8 levels.
| Level | At points | Effects |
|---|---|---|
| Ugly, Ignorant Wife | 1 | -1 Influence, -1 Fertility |
| Ugly Wife | 2 | -1 Fertility |
| Ugly, Intelligent Wife | 3 | -1 Fertility, +1 Management |
| Adorable, Naive Wife | 4 | +1 Fertility, -1 Management |
| Lovely Wife | 5 | +1 Fertility |
| Charming, Intelligent Wife | 6 | +1 Influence, +1 Fertility, +1 Management |
| Tedious Wife | 7 | -1 Management |
| Intelligent Wife | 8 | +1 Management |
What the game says at each level
Ugly, Ignorant Wife: This man’s wife isn’t exactly the centre of attention, and her grasp on intelligent conversation is as bad as her looks. Her most useful talent? Probably staying out of sight. Perhaps her father is a man of some influence, or perhaps she holds other merits, but whatever it is, her husband should probably keep her hidden behind closed doors, far away from social events.
Ugly Wife: This man’s wife won’t be winning any beauty contests, possibly due to some disease during childhood. Their children might need more than just good luck to avoid inheriting bad genes.
Ugly, Intelligent Wife: This man's wife may not be pretty nor healthy, but at least she is smart and fully devoted to her husband. Even from her sickbed, she may still be able to give him sound advice and benefit his career. She’s got the brains to make up for what the mirror doesn't find.
Adorable, Naive Wife: This man's wife may not be the smartest around, but she is charming and fertile and her husband is delighted with her. Who needs a house full of bookworms when you can raise a clan of mighty heroes?
Lovely Wife: This man's wife is healthy and their kids are the kind of strong, healthy offspring every family dreams of. Truly, this man is blessed with a wife who is an ornament to his household and his public image.
Charming, Intelligent Wife: This man’s wife is the whole package: beautiful, intelligent, and everyone adores her. She’s not just smart and charming, but also gives good advice. The kind of woman who makes her husband look good in every possible way.
Tedious Wife: Every time his wife speaks, you die a little. A wise man ignores the foolish advice of his wife, but not all men are wise...
Intelligent Wife: This man’s wife is sharp and always ready with good advice. A wise man knows to listen when she speaks, because her counsel could be the difference between success and disaster.
Retinue whose arrival is tied to this trait: Mistress.
How it is gained: on marriage, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on marriage | +1 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +2 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +3 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +4 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +5 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +6 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +7 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| on marriage | +8 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +2 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +3 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +4 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +5 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +6 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +7 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +8 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +2 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +3 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +4 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +5 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +6 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +7 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +8 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +3 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +4 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +5 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +6 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +7 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +8 | 100% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Happy Supervisor, Strict Governor · at most 10 characters may hold it.
Effects: -1 Troop Morale, -10 Bribe Resistance, -20 Tax Collection, -1 Law
This man’s patience is wearing thin with your latest orders, which he sees as borderline abusive. He’s uncomfortable with the harshness and might even be quietly undermining your commands. He’s not a fan of cruelty, and his unhappiness is starting to show.
How it is gained: after a battle, ending a turn in a settlement, on enslaving a captured city, on exterminating a captured city
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 15% | has Lenient Supervisor · in his own faction's lands · won the battle |
| after a battle | +1 | 50% | is a general · in his own faction's lands · won the battle · has Lenient Supervisor · killed over 50% of the enemy (plus hidden conditions) |
| after a battle | +1 | 20% | is a general · in his own faction's lands · won the battle · has Lenient Supervisor · killed over 50% of the enemy (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | in his own faction's lands · has Lenient Supervisor · taxes at High or above · is not the faction leader |
| on enslaving a captured city | +1 | 4% | has Lenient Supervisor · in his own faction's lands · is not the faction leader |
| on exterminating a captured city | +8 | 60% | has Lenient Supervisor · in his own faction's lands · is not the faction leader (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 9 levels.
| Level | At points | Effects |
|---|---|---|
| Under Siege | 1 | -2 Line of Sight |
| Under Siege for Three Months | 2 | -2 Line of Sight |
| Under Siege for Six Months | 3 | -2 Line of Sight |
| Under Siege for Nine Months | 4 | -2 Line of Sight |
| Under Siege for One Year | 5 | -2 Line of Sight, -1 Troop Morale |
| Under Siege for One Year and Three Months | 6 | -2 Line of Sight, -1 Troop Morale |
| Under Siege for One Year and Six Months | 7 | -2 Line of Sight, -1 Troop Morale |
| Under Siege for One Year and Nine Months | 8 | -2 Line of Sight, -2 Troop Morale |
| Under Siege for Two Years | 9 | -2 Line of Sight, -3 Troop Morale |
What the game says at each level
Under Siege: Trapped within the city walls while enemy campfires dot the horizon, this commander faces the ultimate test of leadership. Every decision matters, ration the grain or keep morale high? Sally forth or wait for relief? Survival depends on his decisions.
Under Siege for Three Months: The siege has been ongoing for three months, and the provisions are still holding strong, but there's no knowing how long will the siege last.
Under Siege for Six Months: The siege has dragged on for half a year, and the provisions are becoming a concern. The general must make difficult decisions to conserve supplies.
Under Siege for Nine Months: Nine months of siege have tested the patience of the soldiers and citizens. Hunger is now a constant reality, and the general's is under immense pressure to prevent mutiny, civil unrest or even betrayal.
Under Siege for One Year: A full year under siege. The city is suffering from extreme scarcity, and the general's leadership is all that prevents a total collapse.
Under Siege for One Year and Three Months: Fifteen months of siege have left everyone at their limit, with their spirit tested against the reality of starvation.
Under Siege for One Year and Six Months: Eighteen months have passed since the siege started and the city is a shadow of its former self. Only hope remains.
Under Siege for One Year and Nine Months: After twenty-one months of siege, the walls and its defenders still stand. However, the army's discipline is eroding, and the city's population is on the verge of total collapse.
Under Siege for Two Years: Two full years under siege. The people of the city have managed to endure the constant hardship, but the cost is unimaginable. The men who remain are just spectres of their former selves.
How it is gained and lost: after a battle, at the start of the character's turn, when selected, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | loses 1 | 100% | has Under Siege at level 1 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 2 | 100% | has Under Siege at level 2 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 3 | 100% | has Under Siege at level 3 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 4 | 100% | has Under Siege at level 4 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 5 | 100% | has Under Siege at level 5 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 6 | 100% | has Under Siege at level 6 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 7 | 100% | has Under Siege at level 7 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 8 | 100% | has Under Siege at level 8 · won the battle · a battle against a sally from a besieged town |
| after a battle | loses 9 | 100% | has Under Siege at level 9 · won the battle · a battle against a sally from a besieged town |
| at the start of the character's turn | loses 1 | 100% | has Under Siege at level 1 · not under siege |
| at the start of the character's turn | loses 2 | 100% | has Under Siege at level 2 · not under siege |
| at the start of the character's turn | loses 3 | 100% | has Under Siege at level 3 · not under siege |
| at the start of the character's turn | loses 4 | 100% | has Under Siege at level 4 · not under siege |
| at the start of the character's turn | loses 5 | 100% | has Under Siege at level 5 · not under siege |
| at the start of the character's turn | loses 6 | 100% | has Under Siege at level 6 · not under siege |
| at the start of the character's turn | loses 7 | 100% | has Under Siege at level 7 · not under siege |
| at the start of the character's turn | loses 8 | 100% | has Under Siege at level 8 · not under siege |
| at the start of the character's turn | loses 9 | 100% | has Under Siege at level 9 · not under siege |
| at the start of the character's turn | +1 | 100% | has less than level 9 of Under Siege · under siege |
| when selected | loses 1 | 100% | has Under Siege at level 1 · not under siege |
| when selected | loses 2 | 100% | has Under Siege at level 2 · not under siege |
| when selected | loses 3 | 100% | has Under Siege at level 3 · not under siege |
| when selected | loses 4 | 100% | has Under Siege at level 4 · not under siege |
| when selected | loses 5 | 100% | has Under Siege at level 5 · not under siege |
| when selected | loses 6 | 100% | has Under Siege at level 6 · not under siege |
| when selected | loses 7 | 100% | has Under Siege at level 7 · not under siege |
| when selected | loses 8 | 100% | has Under Siege at level 8 · not under siege |
| when selected | loses 9 | 100% | has Under Siege at level 9 · not under siege |
| at the end of the character's turn | loses 1 | 100% | has Under Siege at level 1 · not under siege |
| at the end of the character's turn | loses 2 | 100% | has Under Siege at level 2 · not under siege |
| at the end of the character's turn | loses 3 | 100% | has Under Siege at level 3 · not under siege |
| at the end of the character's turn | loses 4 | 100% | has Under Siege at level 4 · not under siege |
| at the end of the character's turn | loses 5 | 100% | has Under Siege at level 5 · not under siege |
| at the end of the character's turn | loses 6 | 100% | has Under Siege at level 6 · not under siege |
| at the end of the character's turn | loses 7 | 100% | has Under Siege at level 7 · not under siege |
| at the end of the character's turn | loses 8 | 100% | has Under Siege at level 8 · not under siege |
| at the end of the character's turn | loses 9 | 100% | has Under Siege at level 9 · not under siege |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Poor Planner.
| Level | At points | Effects |
|---|---|---|
| Understanding of Logistics | 3 | +3 Movement Points, +2 Battle Surgery |
| Good Logistician | 6 | +4 Movement Points, +4 Battle Surgery |
| Logistics Expert | 9 | +6 Movement Points, +8 Battle Surgery |
| Logistician | 12 | +8 Movement Points, +12 Battle Surgery |
What the game says at each level
Understanding of Logistics: This man has a basic understanding of logistics needed to keep an army in the field. It's enough to ensure that an army won’t starve.
Good Logistician: This man has a good understanding of the detailed administration needed to keep an army in the field, ensuring that the army is well-fed and carries several days supply of ready-made food.
Logistics Expert: Few can match this man's superior ability to keep troops supplied and in the field.
Logistician: This man has a deep understanding of the work needed to keep troops supplied and healthy when on the march, something as important as battlefield skills when on campaign.
Retinue whose arrival is tied to this trait: Bematist, Geographer, Quartermaster.
How it is gained: at the end of the character's turn, on coming of age, ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 3% | outside his own faction's lands · is a general · in enemy lands · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · in enemy lands · 50% chance |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · of Roman culture · 5% chance |
| on coming of age | +3 | 8% | hidden conditions only |
| at the end of the character's turn | +1 | 5% | ended the turn outside a settlement · over 80% of his movement left · in barbarian lands · 10% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | in enemy lands · under 20% of his movement left · Management 4 or more (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 4% | in enemy lands · has Starving to Death at level 6 or higher · has less than level 4 of Understanding of Logistics · has less than level 2 of Poor Planner (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Ignorant, Reckless Strategist.
| Level | At points | Effects |
|---|---|---|
| Understanding of Strategy | 2 | +1 Line of Sight |
| Competent Strategist | 4 | +1 Command, +1 Line of Sight |
| Strategic Expert | 8 | +2 Command, +2 Line of Sight |
| Brilliant Strategist | 14 | +3 Command, +3 Line of Sight |
What the game says at each level
Understanding of Strategy: This man has a basic grasp of strategy, enough to know he doesn’t know much, but his studies have only just begun.
Competent Strategist: This man is no stranger to the art of strategy. Through study and experience, he has developed a good understanding of it, making him a solid, if not yet brilliant, mind on the battlefield.
Strategic Expert: This man can claim to be an expert in strategy, being able to easily outmaneuver his enemies and exploit weaknesses in their formations.
Brilliant Strategist: This man’s has a great understanding of strategy, making him a brilliant mind on the battlefield.
Retinue whose arrival is tied to this trait: Strategist.
How it is gained: when offered for adoption as a man of the hour, at the end of the character's turn, after a battle, on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption as a man of the hour | +2 | 5% | hidden conditions only |
| at the end of the character's turn | +1 | 2% | outside his own faction's lands · is a general · in enemy lands |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · in enemy lands · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 4% | outside his own faction's lands · is a general · in enemy lands · 30% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · of Roman culture · 5% chance |
| after a battle | +1 | 5% | was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 15% | was the defender · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 15% | was the defender · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on |
| after a battle | +1 | 20% | was the attacker · is a general · won the battle · lost under 30% of his army · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 20% | was the attacker · is a general · won the battle · lost under 30% of his army · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Indifferent Attacker |
| after a battle | +1 | 15% | was the defender · is a general · won the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 15% | was the defender · is a general · won the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on |
| after a battle | +1 | 10% | is a general · won the battle · with the "gradual trait loss" setting off |
| after a battle | +1 | 5% | is a general · won the battle · with the "gradual trait loss" setting off |
| after a battle | +1 | 10% | is a general · won the battle · with the "gradual trait loss" setting on · does not have Inferior Commander |
| after a battle | +1 | 10% | is a general · won the battle · with the "gradual trait loss" setting on · does not have Inferior Commander |
| after a battle | +1 | 15% | is a general · won the battle · battle odds 1.6 or more (his strength against the enemy's) · battle odds below 2.4 (his strength against the enemy's) · the outcome was clear or more decisive · with the "gradual trait loss" setting off |
| after a battle | +1 | 15% | is a general · won the battle · battle odds 1.2 or more (his strength against the enemy's) · battle odds below 2.4 (his strength against the enemy's) · the outcome was clear or more decisive · with the "gradual trait loss" setting on · does not have Inferior Commander |
| after a battle | +1 | 50% | was the attacker · is a general · won the battle · the outcome was crushing · battle odds 0.20 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Risk Taker |
| on coming of age | +2 | 20% | his father has Understanding of Strategy |
| on coming of age | +2 | 6% | always |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · has Natural Command Talent · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Curious Cartographer at level 2 or higher · Command above 3 · has Green at level 4 or higher · has less than level 3 of Interested in Military Arts · 20% chance |
| at the end of the character's turn | +1 | 1% | has Interested in Military Arts at level 2 or higher · Command above 2 · has Green at level 3 or higher · has Determined (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 10% | always |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant · never on 1 of the cultures. Once it reaches Understands Mathematics it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Understands Mathematics | 1 | +1 Management, +5 Trading |
| Mathematics Expert | 3 | +2 Management, +10 Trading |
| Dedicated Mathematician | 6 | +3 Management, +15 Trading |
What the game says at each level
Understands Mathematics: Education has given this man a good understanding of numbers and their uses.
Mathematics Expert: This man's use of numbers is more than an abstract pursuit. He is also able to apply his arithmetical skills to the business of government.
Dedicated Mathematician: The world of numbers and geometry is an open book to this man. His intelligence makes him slightly intimidating to some.
Cultures that never receive it (1)
Retinue whose arrival is tied to this trait: Accountant, Archimedes, Chaldean, Lucius Taruntius Firmanus, Mathematician.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 5% | hidden conditions only |
| when offered for marriage | +1 | 5% | hidden conditions only |
| when offered for adoption | +1 | 5% | hidden conditions only |
| when offered for adoption | +1 | 10% | hidden conditions only |
| when offered for marriage | +1 | 10% | hidden conditions only |
| on coming of age | +1 | 10% | hidden conditions only |
| on coming of age | +3 | 5% | hidden conditions only |
| on coming of age | +1 | 8% | of Greek culture |
| on coming of age | +1 | 4% | of Caucasian culture |
| on coming of age | +1 | 15% | has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions) |
| on coming of age | +3 | 5% | has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
| ending a turn in a settlement | +1 | 3% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant · never on 2 of the cultures. Once it reaches Understands Natural Philosophy it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Understands Natural Philosophy | 1 | +1 Management |
| Expert on Natural Philosophy | 6 | +2 Management |
| Natural Philosopher · epithet the Thinker | 10 | +3 Management |
What the game says at each level
Understands Natural Philosophy: This man has a good understanding of the natural world, giving him the intellectual tools for many tasks.
Expert on Natural Philosophy: This man is widely read and well educated, giving him the ability to apply his learning skills to administrative tasks.
Natural Philosopher: Blessed with a superb education, this man can apply it to his work, making him something of an intimidating figure to the ignorant.
Retinue whose arrival is tied to this trait: Marcus Terentius Varro, Natural Philosopher, Political Treatise, Themison of Laodicea, Treatise on Politics.
How it is gained: on coming of age, ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 15% | hidden conditions only |
| on coming of age | +1 | 4% | of Caucasian culture |
| on coming of age | +1 | 10% | has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | 10% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | 40% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
Appears on family members (generals, governors, leaders) · 5 levels · pulls against Ignorant, Clueless Tactician.
| Level | At points | Effects |
|---|---|---|
| Understands Tactics | 2 | +1 Command, +1 Line of Sight |
| Excellent Tactician | 5 | +1 Command, +1 Ambush, +1 Line of Sight |
| Great Tactician | 10 | +2 Command, +2 Ambush, +2 Line of Sight |
| Exceptional Tactician | 16 | +3 Command, +2 Ambush, +3 Line of Sight |
| Tactical Genius | 26 | +4 Command, +3 Ambush, +4 Line of Sight |
What the game says at each level
Understands Tactics: This man has studied tactics and has some ideas about how best to employ them for victory.
Excellent Tactician: This man tactical understanding is sound, and he has proven himself able to adapt to the unpredictable chaos of battle, often finding ways to turn the tide in his advantage.
Great Tactician: This man has a great knowledge of tactics. His ability to quickly assess and respond to changing circumstances enables him to adjust tactics on the moment.
Exceptional Tactician: This man’s tactical mind is nothing short of impressive. With a talent for anticipating the enemy's moves, he can change the course of a battle to his favour, turning hopeless situations into great victories, and leaving his enemies wondering to themselves: "How did I lose this?".
Tactical Genius: This man is a tactical genius. Whether on foot or at sea, he can outthink, outflank, and outmaneuver anyone foolish enough to challenge him. His enemies are left amazed, questioning whether they’re fighting a man or a force of nature.
Retinue whose arrival is tied to this trait: Tactician.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +3 | 5% | hidden conditions only |
| when offered for marriage | +3 | 5% | hidden conditions only |
| when offered for adoption | +3 | 5% | hidden conditions only |
| when offered for adoption as a man of the hour | +3 | 5% | hidden conditions only |
| when offered for marriage | +3 | 2% | has Rebellious at level 6 or higher (plus hidden conditions) |
| when offered for adoption | +3 | 2% | has less than level 5 of Rebellious (plus hidden conditions) |
| when offered for adoption as a man of the hour | +5 | 4% | has less than level 5 of Rebellious (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | outside his own faction's lands · is a general · in enemy lands |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · in enemy lands · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · is a general · of Roman culture · 5% chance |
| after a battle | +1 | 5% | was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 10% | was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Indifferent Attacker |
| after a battle | +1 | 5% | was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Indifferent Attacker |
| after a battle | +1 | 5% | was the defender · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 5% | was the defender · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on |
| after a battle | +1 | 10% | is a general · won the battle · battle odds 1.6 or more (his strength against the enemy's) · battle odds below 2.4 (his strength against the enemy's) · the outcome was clear or more decisive · with the "gradual trait loss" setting off |
| after a battle | +1 | 10% | is a general · won the battle · battle odds 1.2 or more (his strength against the enemy's) · battle odds below 2.4 (his strength against the enemy's) · the outcome was clear or more decisive · with the "gradual trait loss" setting on · does not have Inferior Commander |
| after a battle | +1 | 50% | was the attacker · is a general · won the battle · the outcome was crushing · battle odds 0.20 or less (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 50% | was the attacker · is a general · won the battle · the outcome was crushing · battle odds 0.20 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Risk Taker |
| after a battle | +1 | 35% | was the defender · is a general · won the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting off |
| after a battle | +1 | 30% | was the defender · is a general · won the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Mediocre When Outnumbered |
| on coming of age | +3 | 20% | his father has Understands Tactics |
| on coming of age | +3 | 8% | always |
| ending a turn in a settlement | +1 | 2% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · has Natural Command Talent · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Interested in Military Arts · has less than level 3 of Interested in Military Arts · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Effect Removed, Bad Omen, Fake Omens · at most 1 character may hold it · never on 5 of the cultures.
Effects: -100 Movement Points
The skies darken, and the augurs deliver their verdict: the omens are terrible. The flight of birds, the rustling of leaves, everything points to one clear message: proceed no further! Concerned about tradition and unwilling to tempt divine wrath, the general orders a stop and demands sacrifices. The officers mutter something about delays, but none dare question divine wisdom.
Cultures that never receive it (5)
Gallic · Dacian · Brittonic · Germanic · Celtiberian
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Unfavorable Omen |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · has Reverent at level 2 or higher · does not have Unfavorable Omen · does not have Fake Omens · 40% chance · not besieging · of Roman culture · in enemy lands |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · has Devout at level 2 or higher · does not have Unfavorable Omen · does not have Fake Omens · of Roman culture · 40% chance · not besieging · in enemy lands |
Appears on family members (generals, governors, leaders).
Effects: +1 Law, -1 Influence, +1 Combat vs Free Peoples
This general shows no leniency to captives or defeated foes. To him, enemy soldiers who yield have surrendered their right to live. Leniency only invites future insurrection, and captives should be put to the sword without hesitation.
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Struggling for Legitimacy.
| Level | At points | Effects |
|---|---|---|
| Uninspiring Leader | 15 | -1 Law |
| Unfortunate Leader | 30 | -1 Law, -1 Influence |
| Pathetic Leader | 45 | -2 Law, -1 Influence |
| Tragic Leader | 60 | -2 Law, -2 Influence |
What the game says at each level
Uninspiring Leader: After a few missteps, people are starting to wonder if this man’s leadership is more like watching a cart lose its wheels. His plans always seem promising, until they fall apart spectacularly.
Unfortunate Leader: Whether due to bad luck, bad choices, or just bad weather, this man can’t seem to catch a break. His leadership is like a tragic play, and his followers are starting to wonder if the fates are just messing with him.
Pathetic Leader: This man was definitely not destined for greatness, and everyone knows it. His leadership is a sad display of missed opportunities, and even his advisors are beginning to doubt if he knows what’s going on.
Tragic Leader: This man is certainly cursed. No matter what he does, disaster follows, like a dark cloud that refuses to leave. Becoming the leader of his people had tasted so sweet once; now being one tastes worse than ashes...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 5% | is the faction leader · Command below 2 |
| at the end of the character's turn | +1 | 15% | is the faction leader · either has Inferior Commander at level 3 or higher or has Dislikes Attacking Walls at level 2 or higher or does not have Understands Tactics or has Poor Disciplinarian at level 2 or higher or has Tedious Speaker at level 2 or higher or has Judgemental or has First to Charge at level 2 or higher or has Anger at level 2 or higher or has Feeling Poorly or has Pawn of the Gods at level 2 or higher or has Favour of the Gods at level 3 or has Lily-Livered at level 1 or has Troubled Mind or has Testy or has Subject of Rumours or has Weak-chinned or has Plain at level 3 or higher or has Worthless Taxman or has Ignorant at level 2 or higher or has Inept Politician at level 2 or higher or has Flaccid or has Risk Taker at level 2 or higher or Influence below 4 |
| at the end of the character's turn | +1 | 20% | is the faction leader · either has Inferior Commander at level 3 or higher or has Dislikes Attacking Walls at level 2 or higher or does not have Understands Tactics or has Poor Disciplinarian at level 2 or higher or has Tedious Speaker at level 2 or higher or has Judgemental or has First to Charge at level 2 or higher or has Anger at level 2 or higher or has Feeling Poorly or has Pawn of the Gods at level 2 or higher or has Favour of the Gods at level 3 or has Lily-Livered at level 1 or has Troubled Mind or has Testy or has Subject of Rumours or has Weak-chinned or has Plain at level 3 or higher or has Worthless Taxman or has Ignorant at level 2 or higher or has Inept Politician at level 2 or higher or has Flaccid or has Risk Taker at level 2 or higher or Influence below 4 |
| at the end of the character's turn | +1 | 10% | is the faction leader · either has Inferior Commander at level 3 or higher or has Dislikes Attacking Walls at level 2 or higher or does not have Understands Tactics or has Poor Disciplinarian at level 2 or higher or has Tedious Speaker at level 2 or higher or has Judgemental or has First to Charge at level 2 or higher or has Anger at level 2 or higher or has Feeling Poorly or has Pawn of the Gods at level 2 or higher or has Favour of the Gods at level 3 or has Lily-Livered at level 1 or has Troubled Mind or has Testy or has Subject of Rumours or has Weak-chinned or has Plain at level 3 or higher or has Worthless Taxman or has Ignorant at level 2 or higher or has Inept Politician at level 2 or higher or has Flaccid or has Risk Taker at level 2 or higher or Influence below 4 |
| at the end of the character's turn | +1 | 2% | is the faction leader · has Inferior Commander · has less than level 3 of Inferior Commander |
| at the end of the character's turn | +1 | 5% | is the faction leader · has Doubtful Courage at level 2 or higher |
| at the end of the character's turn | +1 | 10% | is the faction leader · of Gallic culture · has Doubtful Courage at level 2 or higher |
| at the end of the character's turn | +1 | 10% | is the faction leader · of Gallic culture · has Doubtful Courage at level 4 |
| at the end of the character's turn | +1 | 15% | is the faction leader · belongs to Rome · has Disgraced · has Struggling for Legitimacy at level 2 or higher |
| at the end of the character's turn | +1 | 9% | is the faction leader · has Gloomy · has Struggling for Legitimacy at level 2 or higher |
| at the end of the character's turn | +1 | 2% | is the faction leader · not of Gallic culture · has Social Drinker · has less than level 3 of Social Drinker · has Struggling for Legitimacy at level 2 or higher |
| at the end of the character's turn | +1 | 10% | is the faction leader · has Social Drinker at level 3 or higher |
| at the end of the character's turn | +1 | 8% | is the faction leader · has Unusual at level 2 or higher |
| at the end of the character's turn | +1 | 10% | is the faction leader (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | is the faction leader (plus hidden conditions) |
| at the end of the character's turn | +1 | 15% | is the faction leader (plus hidden conditions) |
| at the end of the character's turn | +1 | 20% | is the faction leader (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is the faction leader · has Strong Language at level 2 or higher · not of Gallic culture |
| at the end of the character's turn | +1 | 3% | is the faction leader · has Casual Adulterer at level 2 or higher · has less than level 4 of Casual Adulterer · of Greek culture |
| at the end of the character's turn | +1 | 6% | is the faction leader · has Casual Adulterer at level 4 or higher · of Greek culture |
| at the end of the character's turn | +1 | 5% | is the faction leader · has Casual Adulterer at level 2 or higher · has less than level 4 of Casual Adulterer · of Roman culture |
| at the end of the character's turn | +1 | 7% | is the faction leader · has Casual Adulterer at level 4 or higher · of Roman culture |
| at the end of the character's turn | +1 | 5% | is the faction leader · not of Gallic culture · has Gourmet of Life at level 3 |
| at the end of the character's turn | +1 | 4% | is the faction leader · of Roman culture · has Gourmand at level 2 or higher |
| at the end of the character's turn | +1 | 5% | is the faction leader · has Immoral · has less than level 4 of Immoral |
| at the end of the character's turn | +1 | 3% | is the faction leader · has Filthy Minded · not of Gallic culture |
| at the end of the character's turn | +1 | 4% | is the faction leader · not of Roman culture · has Poor Trader |
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Fond of Linguistics · never on 9 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Uninterested Linguist | 2 | -5 Trading |
| Hates Linguistics | 5 | -1 Influence, -1 Personal Security, -10 Trading |
What the game says at each level
Uninterested Linguist: Languages? No thanks. This man would rather raise his voice and speak slower than bother learning another tongue. His reluctance to learn new languages makes trade more difficult, but he figures if he waves his arms around enough, someone will understand him.
Hates Linguistics: This man despises languages with a passion. Faced with the prospect of learning a new tongue, he would rather chew on rocks. His inability to communicate effectively makes him a liability in trade and diplomacy.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan
How it is gained: ending a turn in a settlement, at the end of the character's turn, on coming of age, when offered for adoption
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · does not have Cultured · 10% chance · the settlement has nothing above Small School (Civic) (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Uninterested Linguist at level 1 · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Likes Sciences at level 2 or higher · 10% chance · has Cultured at level 2 or higher (plus hidden conditions) |
| on coming of age | +1 | 10% | hidden conditions only |
| on coming of age | +1 | 15% | hidden conditions only |
| on coming of age | +2 | 20% | hidden conditions only |
| when offered for adoption | +1 | 10% | hidden conditions only |
| when offered for adoption | +1 | 15% | hidden conditions only |
| when offered for adoption | +2 | 20% | hidden conditions only |
| when offered for marriage | +1 | 10% | hidden conditions only |
| when offered for marriage | +1 | 15% | hidden conditions only |
| when offered for marriage | +2 | 30% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 20% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 20% | hidden conditions only |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it.
Effects: -1 Influence, -1 Management, -6 Personal Security · grants the epithet the Unfortunate
Cursed from birth or simply lacking in fortune, this man’s life is a string of failures. No matter how well he plans or how confidently he commands, disaster always follows him.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | in his own faction's lands · does not have Highly Educated · does not have Constant Cough · does not have Wise · is not the faction leader · does not have Blessed · does not have Descendant of Herakles (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Effect Removed.
Effects: -2 Troop Morale, -1 Command, -4 Personal Security, -10 Bribe Resistance
Due to the low amount of money in our treasuries, the army is complaining of lack of payment and thus the morale is getting very low around the soldiers and officers.
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Unpaid Army · treasury above 600 |
| at the end of the character's turn | +1 | 5% | in his own faction's lands · is a general · in enemy lands · treasury below 500 · does not have Unpaid Army |
Appears on family members (generals, governors, leaders) · pulls against Returned Mercenary · never on 16 of the cultures.
Effects: -1 Influence
This man's journey to foreign lands was marked by disaster from the start, with boats lost in storms, a lack of success in his mercenary service itself and likely disease as well. These hardships have taken quite a toll on both his reputation and his health. He perhaps once dreamed of wealth and victory, but now all he does is spend his days cursing his own misfortune for his failure to get a good reward in the form of some fertile lands for himself and his warriors.
Cultures that never receive it (16)
Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 2% | of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Values |
| when offered for marriage | +1 | 2% | of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Values |
| when offered for adoption | +1 | 2% | of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Values |
| when offered for adoption as a man of the hour | +1 | 2% | of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Values |
| when offered for marriage | +1 | 2% | of Iberian culture |
| when offered for adoption | +1 | 2% | of Iberian culture |
| when offered for adoption as a man of the hour | +1 | 2% | of Iberian culture |
Appears on family members (generals, governors, leaders).
Effects: +100 Bribe Resistance
This leader cannot be bribed.
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 5 levels · pulls against Doubtful Courage. Once it reaches Famously Courageous it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Untouched By Fear | 5 | +1 Troop Morale |
| Leads From the Front | 10 | +2 Troop Morale, +1 Local Popularity |
| Famously Courageous | 15 | +3 Troop Morale, +2 Local Popularity |
| Utterly Fearless · epithet the Brave | 20 | +3 Troop Morale, +3 Local Popularity, +2 Public Security |
| Insanely Brave · epithet the Fearless | 30 | +4 Troop Morale, +4 Local Popularity, +4 Public Security |
What the game says at each level
Untouched By Fear: This man never feels uneasy when going into battle. Battle is an old friend to be greeted and enjoyed!
Leads From the Front: Taking charge of a battle means fighting on the front lines. This man has developed quite a reputation for performing heroic deeds on the battlefield!
Famously Courageous: Tales of this man's courage have spread to all corners of the world, with many claiming that he cannot be killed, but if that's true, why would he even bother to use a shield?
Utterly Fearless: This man is a fearless warrior, and his men will often follow him into any situation, no matter how great the risk or hopeless the situation is.
Insanely Brave: Like Hector, Hero and Achilles, this man's bravery knows no bounds. He is rightly famed for putting himself in danger and yet living to tell the tale! His name will certainly be remembered!
Retinue whose arrival is tied to this trait: Floozy, Priest of Bandua, Priest of Deimos & Phobos, Priest of Gurzil, Priest of Khursun, Priest of Ull, Priest of Vahagan, Priest of Verethragna, Priestess of Hecate, Priestess of Sekhmet, Rival, Voice of Teutatis.
How it is gained: when offered for adoption, when offered for marriage, on coming of age, after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption | +5 | 10% | always |
| when offered for marriage | +5 | 15% | always |
| on coming of age | +5 | 10% | his father has Doubtful Courage |
| on coming of age | +5 | 10% | always |
| after a battle | +1 | 100% | the general's hit-point loss ratio above 0.3 |
| after a battle | +1 | 30% | the general's hit-point loss ratio above 0.2 (plus hidden conditions) |
| after a battle | +1 | 25% | the general's own unit killed above 6 men |
| after a battle | +1 | 5% | the general's own unit killed above 4 men (plus hidden conditions) |
| after a battle | +1 | 30% | the general's own unit killed above 8 men |
| when offered for marriage | +5 | 10% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| when offered for marriage | +10 | 1% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| when offered for adoption | +5 | 10% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| when offered for adoption | +10 | 1% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| when offered for adoption as a man of the hour | +5 | 10% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| when offered for adoption as a man of the hour | +10 | 1% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture |
| at the end of the character's turn | +5 | 1% | does not have Eligible For Feasting · of Gallic, Dacian, Brittonic or Germanic culture · has Youthful at level 2 or higher |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Trustworthy.
| Level | At points | Effects |
|---|---|---|
| Untruthful | 1 | +1 Influence |
| Economical with the Truth | 3 | +2 Influence |
| Liar | 5 | -1 Influence |
| Pathological Liar · epithet the Liar | 10 | -3 Influence |
What the game says at each level
Untruthful: While the small-minded agree truth is a good thing, this man sees the bigger picture and manipulates the truth to serve his agenda.
Economical with the Truth: Disguising falsehoods as half-truths, this man's manipulates information to suit his objectives.
Liar: Some people say the truth is out there. Not if this man has anything to do with it!
Pathological Liar: Lies and falsehoods slip from this man's lips as effortlessly as wine from a leaky amphora. He’s told so many falsehoods that even he isn't sure what's real anymore.
How it is gained: on coming of age, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 8% | hidden conditions only |
| on coming of age | +1 | 3% | hidden conditions only |
| at the end of the character's turn | +1 | 1% | has Likes a Flutter |
| at the end of the character's turn | +1 | 1% | has Filthy Minded |
| at the end of the character's turn | +1 | 1% | has Untruthful |
| at the end of the character's turn | +1 | 1% | has Discreet |
| at the end of the character's turn | +1 | 1% | has Judgemental |
| at the end of the character's turn | +1 | 1% | has Flexible · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture |
Appears on family members (generals, governors, leaders) · 3 levels · at most 30 characters may hold it. Once it reaches Deranged it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Unusual | 2 | -1 Command, -1 Management |
| Deranged | 4 | -2 Influence, -2 Command, -2 Management |
| Dangerously Mad · epithet the Mad | 6 | -4 Influence, -3 Command, -3 Management, -15 Personal Security |
What the game says at each level
Unusual: Convinced that all spiders are in cahoots with his enemies, this man spends many hours drowning the treacherous little beggars in vinegar.
Deranged: The burdens of leadership have clearly taken their toll on this man's mind. His erratic behaviour and incoherent speeches make it difficult for subordinates to follow his orders or for other officials to work with him effectively.
Dangerously Mad: This man's mental instability has progressed to the point where he poses a genuine threat to those around him. His unpredictable violent outbursts and disturbing tendency to bite people at inopportune moments make even his closest advisors fearful for their safety. Meetings are conducted with extreme caution, and his household staff live in constant fear. Even the marble busts in his home show teeth marks, with the local dogs gathering to take lessons from him.
Retinue whose arrival is tied to this trait: Spear of Achilles.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, on surviving an assassination attempt
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 6% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 3% | always |
| on coming of age | +1 | 2% | hidden conditions only |
| on coming of age | +1 | 2% | hidden conditions only |
| on surviving an assassination attempt | +1 | 5% | has Scant Trust at level 3 or higher |
| on exterminating a captured city | +1 | 10% | always |
| at the end of the character's turn | +1 | 1% | has Unusual · 45% chance |
| at the end of the character's turn | +1 | 1% | has Strong Language · has less than level 3 of Strong Language |
| at the end of the character's turn | +1 | 1% | has Troubled Mind · 40% chance |
| at the end of the character's turn | +1 | 1% | has Affected by Personal Loss · has less than level 3 of Affected by Personal Loss · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Hardened to Battle · has less than level 3 of Hardened to Battle · has Green at level 3 or higher · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Youthful at level 6 or higher · 20% chance |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Cultured, Educated in Carthage, Scholarly Upbringing, Educated in Syracuse, Educated in Alexandria. Once it reaches Unwilling to Learn it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Unwilling to Learn | 3 | -1 Management |
| Practical | 8 | +5 Tax Collection, +5 Trading, -1 Influence, +1 Troop Morale |
| Avoids Knowledge like the Plague | 14 | -1 Influence, -1 Management |
What the game says at each level
Unwilling to Learn: Books? Ha! This man spent his youth running from tutors like Odysseus from the Cyclops. Learning is not part of his favourite pastimes. Even when he can get himself motivated to try, his stubbornness generally gets in the way.
Practical: This man frowns upon the scholastic approach to learning, preferring to educate himself in practical matters through direct means. While he may not be as cultured as some of his fellows, he does possess a wealth of useful knowledge and skills.
Avoids Knowledge like the Plague: This man avoids learning things like he does to the plague, lest he be corrupted by it.
How it is gained: on coming of age, when offered for marriage, when offered for adoption as a man of the hour, when offered for adoption
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +3 | 20% | hidden conditions only |
| when offered for marriage | +3 | 30% | hidden conditions only |
| when offered for adoption as a man of the hour | +3 | 30% | hidden conditions only |
| on coming of age | +3 | 15% | of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions) |
| on coming of age | +3 | 20% | of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| on coming of age | +3 | 15% | does not have Unwilling to Learn · does not have Cultured (plus hidden conditions) |
| on coming of age | +3 | 15% | does not have Cultured · has Heir to his Father's Legacy (plus hidden conditions) |
| on coming of age | +3 | 15% | does not have Cultured · has Disappointment to his Father's Legacy (plus hidden conditions) |
| when offered for adoption | +3 | 15% | of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Unwilling to Learn · has less than level 3 of Unwilling to Learn |
| when offered for adoption | +4 | 20% | belongs to Carthage · does not have Cannanite · does not have Puno-Numidian |
Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Weak Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: +2 Public Security
'Kastor and Polydeukes'. This man's watchwords are neither simple nor complicated, nor do they change constantly. It provides some measure of security, but could still be improved upon.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · ended the turn outside a settlement · does not have Uses Good Watchwords · of Greek, Western Hellenistic or Eastern Hellenistic culture (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Weak Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: +2 Public Security
'Demeter and her daughter Persephone'. This man's watchwords are neither simple nor complicated, nor do they change constantly. It provides some measure of security, but could still be improved upon.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 2% | has Green at level 3 or higher · ended the turn outside a settlement · does not have Uses Good Watchwords · does not have Uses Strong Watchwords · of Phoenician culture (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 15 of the cultures.
Effects: +1 Hit Points
This man has discovered that the water of the Kydnos river, when taken from Tarsos, can heal the swollen sinews of both men and cattle. Some of the famous Tarsian philosophers think he is a great mind, while others have accused him of naive superstition. But it is true that the stream of the Kydnos passes through a deep ravine before emptying into the city, so that the water it is discharging is cold and swift, giving it exceptional qualities.
Cultures that never receive it (15)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | is a general · has Devout at level 2 or higher · belongs to Cilician Pirates · does not have Uses Healing Water (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | is a general · has Reverent at level 2 or higher · belongs to Cilician Pirates · does not have Uses Healing Water (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Uses Good Watchwords, Uses Weak Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: +3 Public Security, +1 Troop Morale
'Apollon the bright, the far-shooter.' - 'His children Asklepios and Linos'. This general's watchwords are complicated and ever-changing, with his men often struggling to even keep them straight, sometimes almost to the point of injury. Do they lift their caps when replying, or was it putting their spear on the ground? Or was that for the day before? Regardless, they appreciate the increased security provided against any enemy ruses.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 3% | has Green at level 2 or higher · ended the turn outside a settlement · does not have Uses Strong Watchwords · of Greek, Western Hellenistic or Eastern Hellenistic culture (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Uses Good Watchwords, Uses Weak Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: +3 Public Security, +1 Troop Morale
'Baal the shield, the protector, the gift-giver' -. This man's watchwords are complicated and ever-changing, with his men often struggling to even keep them straight, sometimes almost to the point of injury. Do they lift their caps when replying, or was it putting their spear on the ground? Or was that for the day before? Regardless, they appreciate the increased security provided against any enemy ruses.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 2% | has Green at level 2 or higher · ended the turn outside a settlement · does not have Uses Strong Watchwords · of Phoenician culture (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Good Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: -1 Public Security
This man's watchwords are simple and easily guessed. Hunters call out 'Artemis', messengers 'Hermes'. Not very ingenious. It makes his troops susceptible to enemy ruses, though they are easier to remember, which will be appreciated by the rank-and-file until that weakness is at some point paid with blood.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 2% | has Green at level 2 or higher · ended the turn outside a settlement · does not have Uses Weak Watchwords · of Greek, Western Hellenistic or Eastern Hellenistic culture (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Good Watchwords, No Watchwords, Forgets Watchwords · at most 10 characters may hold it.
Effects: -1 Public Security
This man's watchwords are simple and easily guessed, with Tanit face of Baal being the most common. Not very ingenious. It makes his troops susceptible to enemy ruses, though they are easier to remember, which will be appreciated by the rank-and-file until that weakness is at some point paid with blood.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 2% | has Green at level 2 or higher · ended the turn outside a settlement · does not have Uses Weak Watchwords · does not have Uses Strong Watchwords · does not have Forgets Watchwords · does not have No Watchwords · of Phoenician culture (plus hidden conditions) |
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