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units bithynian_general


Class: heavy · Category: cavalry · Men per unit: 6
These men are shock cavalry, able to deliver a devastating charge attack. Subsequently, they are sufficiently trained to fight on in continued hand-to-hand combat.
Like all general's guards, this unit is best committed to the fight at the point of crisis, when the general's inspirational leadership and the combat power of his picked men can tip the balance in your favour.
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 |
█········· 0% |
| Attack | 12 |
█████····· 48% |
| Charge bonus | 29 |
█████████· 88% |
| Defence | 35 |
██████···· 57% |
| · armour | 12 |
███████··· 69% |
| · defence skill | 18 |
████······ 37% |
| · shield | 5 |
██████···· 57% |
| Morale | 16 |
██████████ 98% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 4,507 dn |
█████████· 94% |
| Upkeep per turn | 68 dn |
█········· 1% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 12 | — |
| Charge bonus | 29 | — |
| Type | melee · blade | — |
| Damage | piercing | — |
| Primary | Secondary | |
|---|---|---|
| Total | 35 | — |
| Armour | 12 | — |
| Defence skill | 18 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Mount | heavy horse |
| Ground: scrub / sand / forest / snow | -3 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — |
| Extra fatigue in hot climates | 2 |
| Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m |
| Default ranks | 5 |
In battle: A unit suitable for a general · Good stamina · Powerful charge
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex |
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