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units euzonoi

Viktor Tarnholm edited this page Oct 16, 2026 · 17 revisions

Euzonoi

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Euzonoi info cardEuzonoi unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Euzonoi are fierce, well-trained missile troops. These men may be lightly armoured skirmishers, but they are well-protected by their helmets and large thureos shields. While they can defend themselves in melee with shorts swords or thrusting spears, their main weapons are their javelins. The ancient Greek javelin consisted of a wooden shaft with a leaf-shaped iron head that was sometimes barbed. Most javelins had a so called ankyle (a cord loop) fixed to their point of balance. Before throwing the javelin, the soldier would place his first two fingers through the loop, which increased the range from about 75 to somewhere between 90 and 100 metres (Spence, Historical Dictionary of Ancient Greek Warfare, p. 186).

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 3 ██········ 16%
Defence 25 ███······· 28%
  · armour 3 ██········ 21%
  · defence skill 17 ███······· 34%
  · shield 5 ██████···· 57%
Morale 8 ██········ 19%
Discipline Normal
Training Trained
Recruitment cost 1,159 dn █········· 7%
Upkeep per turn 424 dn ██········ 15%
Turns to recruit 2

Weapons

Primary Secondary
Attack 13 8
Charge bonus 3 3
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 25 —
Armour 3 —
Defence skill 17 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.96
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Antigonid Kingdom · Emporion · Epirus · Histria · Issa · Massalia · Sinope · Syracuse · Taras

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Euzonoi can be recruited

Zone Provinces
Euzonoi 60

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