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units indian_longbowmen


Class: missile · Category: infantry · Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 11 |
███······· 34% |
| Charge bonus | 4 |
██········ 21% |
| Defence | 18 |
██········ 15% |
| · armour | 3 |
██········ 21% |
| · defence skill | 15 |
██········ 23% |
| · shield | 0 |
█········· 0% |
| Morale | 10 |
███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,526 dn |
██········ 18% |
| Upkeep per turn | 559 dn |
███······· 31% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 11 | 5 |
| Charge bonus | 4 | 12 |
| Type | missile · archery | melee · blade |
| Damage | piercing | slashing |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 25 | — |
| Properties | — | Armour-piercing (counts only half the target's armour) |
| Primary | Secondary | |
|---|---|---|
| Total | 18 | — |
| Armour | 3 | — |
| Defence skill | 15 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | -2 |
| Collision mass per man (1.0 is normal) | 0.83 |
| Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)

| Zone | Provinces |
|---|---|
| Indian | 28 |
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