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units lithoboloi


Class: missile · Category: siege · Men per unit: 16
In the ancient world, artillery was a weapon of the Greek and later on, the Roman world. From the invention of the Ballista (circa 400 BC), this technology remained the standard form of artillery until gunpowder reached Europe hundreds of years later. The ballista itself was derived from the gastraphetes, an ancient crossbow that was enlarged and mounted on a turret to form an artillery weapon. This in turn was evolved and perfected by the Romans. Over the centuries they produced many variants, from the smaller scorpiones used by the Legions, to the Lithobolos itself.
| Rank in roster | ||
|---|---|---|
| Men per unit | 16 |
█········· 6% |
| Attack | 6 |
█········· 3% |
| Charge bonus | 0 |
█········· 0% |
| Defence | 16 |
█········· 10% |
| · armour | 9 |
█████····· 50% |
| · defence skill | 7 |
█········· 1% |
| · shield | 0 |
█········· 0% |
| Morale | 10 |
███······· 29% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,592 dn |
███████··· 73% |
| Upkeep per turn | 949 dn |
█████████· 86% |
| Turns to recruit | 2 |
Its secondary attack is the stronger one: 30 against 6.
| Primary | Secondary | |
|---|---|---|
| Attack | 6 | 30 |
| Charge bonus | 0 | 0 |
| Type | melee · simple | siege_missile · siege |
| Damage | piercing | blunt |
| Projectile | — | boulder |
| Range | — | 280 |
| Ammunition | — | 40 |
| Properties | — | Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air · hits an area, not just one man |
| Primary | Secondary | |
|---|---|---|
| Total | 16 | — |
| Armour | 9 | — |
| Defence skill | 7 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 0 |
| Spacing between men: close / loose | 1.5 × 1.8 m / 3 × 3.6 m |
| Default ranks | 3 |
Every faction, from its own buildings, with no regional gate.
Exactly what a settlement must have, route by route (4)
| Building | Also requires |
|---|---|
| Armourer (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time |
| Armourer (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time |
| Foundry (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time |
| Foundry (Industry) | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time |
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