Repository navigation
units warband_frameae


Class: heavy · Category: infantry · Men per unit: 40
Reforms: Unlocked by Rise of the Warbands
Continuous warfare against Romans and other Germanics gave rise to a new type of warrior organization: The warband. It appears the warband emerged as a military unit in the first century AD. And by the time of Tacitus, the warbands were an integral part of Germanic warfare. These warbands consisted of professional soldiers who did not work, but solely fought – and feasted. Somewhat paradoxically, these full-time soldiers seems to have been less coordinated than the traditional freemen formations. Instead they prioritized individual martial prowess and battlefield heroics. Still, man for man, they were better fighters than the average freeman, even if their armaments initially differed little from that of the freemen armies.
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 16 |
████████·· 80% |
| Charge bonus | 13 |
█████····· 52% |
| Defence | 41 |
████████·· 76% |
| · armour | 8 |
█████····· 47% |
| · defence skill | 28 |
█████████· 86% |
| · shield | 5 |
██████···· 57% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,957 dn |
█████····· 48% |
| Upkeep per turn | 680 dn |
██████···· 62% |
| Turns to recruit | 2 |
| Primary | Secondary | |
|---|---|---|
| Attack | 16 | 13 |
| Charge bonus | 13 | 13 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 50 | — |
| Ammunition | 3 | — |
| Properties | Thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 41 | — |
| Armour | 8 | — |
| Defence skill | 28 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Modifier against mounts | horse +3 · chariot +3 · camel +3 |
| Ground: scrub / sand / forest / snow | 0 / -1 / -2 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 2 |
| Collision mass per man (1.0 is normal) | 1.41 |
| Spacing between men: close / loose | 0.8 × 1 m / 1.6 × 2 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri
Exactly what a settlement must have, route by route (3)
- Wiki index
- All factions
- All regions and settlements
- All units
- All buildings
- Trade goods
- Cultures
- Beliefs
- Character traits
- Retinue
- Reforms
- Revolts
- Settlement sizes
Pages are named by type — type a prefix into Find a page above:
factions- regions- units-
settlements- buildings-
cultures- religions-
goods- traits- ancillaries-
reforms- revolts-
Click Edit on any page and
write at the bottom, under the
TEAM-NOTES comment. That part
is kept when the wiki is
re-imported and appears on the
styled site.
Everything above it is generated from the RIS data files and will be overwritten — fix wrong numbers in the generator, not here.
📖 The styled site has search.