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Viktor Tarnholm edited this page Oct 16, 2026 · 30 revisions

Ptolemaic Empire

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The campaign brief

"The past is certain, the future obscure." – Thales of Miletos

In the beginning Ra wept, and from the tears he wept, came man. Ra created Egypt, and when he travelled sky on Mandjet, the Eye of Ra spent warmth and light on Egypt. Every day, Apophis the serpent tried to stop Ra when he was on the Mesektet, but Ra would always return with the help of Osiris. Now the foreigners who call themselves Greeks tell us to believe in their gods, but we can see that the god they call Dionysos is actually our ancient deity Osiris. But long before the Greeks were graced by the light of the Eye, Egypt had already become a majestic kingdom, led by the sublime pharaoh. Dozens and hundreds of dynasties led Egypt through a long history of brilliance and glory. Which mortal has not heard of the victory of Ramses the Great, son of Sethos, over the Barbarians at the battle of Quadesh (1274 BC)?

However, with splendid power and unimaginable wealth came Hybris, as our Greek friends would say. The court of the pharaoh started to degenerate and from infinite might Egypt fell into ignominy and lost its independence to the Persians. The rule of the Achaemenids was harsh and unpopular, but our people had fallen far, and our attempts to free ourselves of them and expel the foreigners from our godly country failed. But after years of torture Ra smiled on Egypt again and sent Alexander, whom the Greeks call ''the Great'', to liberate the country of the Nile from the Persian Barbarians. Alexander, the son of Amun, destroyed the supremacy of the Persians over the people of the East. When Amun-Re decided to take his son back to the Great Pesedjet of Heliopolis, his generals were deceived by Apophis and Alexander's empire broke apart.

One of these generals was Ptolemaios, who enjoyed the protection of Horus the falcon. He had been among the troops who accompanied the brave hero into Asia and was promoted to be the king's edeatros (taster) and later to a position among the somatophylakes (bodyguards). Ptolemaios continued to impress and rose to the office of general when Alexander was campaigning in Sogdia and Bactria. He excelled in India, and at the time of the demigod's death, Ptolemaios was among the most important of Alexander's generals. Seeing the splendour of Egypt, Ptolemaios chose the country of Amun-Re as his new residence. When the regent Perdikkas ordered the corps of the demigod to be brought to Aigai in Macedon from Babylon in the East, Ptolemaios insidiously assailed the convoy and abducted the corps to the godly city of Memphis. Perdikkas was enraged, but Ptolemaios was just in his action since Alexander himself had declared before his demise that he wanted to be entombed at the Oasis of Siwa. To underline his power and his immortal legitimation, Ptolemaios decided to bury him in Memphis.

During the wars of the Diadochoi, Ptolemaios fought together with Seleukos, who claimed Babylon and built his own empire in the East. Together, these two fine Greek officers stood against the mighty Antigonos and eventually defeated him after a series of wars. Ptolemaios, whose power had risen every day like Mandjet in the morning, followed the example of Antigonos and crowned himself king. As he was in Egypt, he became the new Pharaoh, celebrated by the people of Lower and Upper Egypt equally. When Antigonos died at the battle of Ipsos (302 BC), his renegade son Demetrios disappeared for a while before entering the fray again in Greece. He deceived the people of Macedon to steal the throne and subdue the other Greeks under his sway. But the sly Demetrios had underestimated the power of the sublime Pharaoh, and when Ptolemaios sent a huge fleet, bigger than the number of boats on the river Styx in Hades, he was able to help the clever men of Athens to overcome the army of Demetrios. The Pharaoh forged a superior alliance with Pyrrhos from Epiros and Lysimachos, and together they defeated Demetrios, who was later captured by Ptolemaios' old friend Seleukos.

At the end of his reign Ptolemaios built a new, glorious Mausoleion in the city of Alexander for the corps of the great demigod general. All the people from Egypt and the Greek world came to see this wonderful piece of Egyptian culture and Greek architecture. Ptolemaios died shortly after, and his remnants were entombed in the new Mausoleion to prove his divine connection with Alexander and Ammon-Re. His eldest son Ptolemaios Keraunos was banned from the empire and Ptolemaios II, his younger son, was crowned as the new Pharaoh.

Ptolemaios II had proven himself as a wise and cautious man, and soon after he became the ruler of our ancient land, he placed his parents among the gods and brought the tomb of Alexandros Megas to Alexandria to show all his subjects the connection between these former mortals, who had been blessed by the gods. In ignorance of the omniscience of the Pharaoh, his wife betrayed him and was sent into exile. Eventually, Ptolemaios chose his sister to become Arsinoe II of Egypt. The siblings ruled well and the two Egypts prospered, but Magas, son of Philippos and the divine Berenike, and thus half-brother of Ptolemaios, soon grew jealous of the power of the king. Having been appointed governor of Kyrene in his younger years, he rebelled from the rightful rule of Egypt during the fifth Peret of the Flood after the ascension of Ptolemaios II. And then Antiochos, the son of Seleukos, companion of the divine Ptolemaios I, joined him in his treachery by giving his daughter Apame to him so she could become his wife and an illegitimate queen of Kyrene.

Thus challenged, the Pharaoh could only react by making war on his enemies. At the time of Akhet he assembled the royal forces and marched into the lands of the Macedonians, taking Damascus and large parts of Palestine. Antiochos was rightfully defeated, while Magas tried to invade Egypt in the absence of the pharaonic army. But now Seth came to the help of the Egyptians for once and made the Libyan tribe which is known as the Marmaridae rise up against the usurper Magas. Both of the pharaoh's enemies had to submit to the peace conditions offered by our Kingdom of the two Egypts and the war was successfully concluded.

The struggle with the Seleucids might not be over yet, however, and Magas still sits on the throne of Kyrene. The people of Egypt must raise to the cause once more and support their Pharaoh with every possible means in the fight against the Barbarians. Ptolemaios II, our Pharaoh, will unleash the power of the Greeks and the ferocity of the Carians and the deadliness of the mercenaries on his enemies, and the most ancient empire in the world will reign supreme once more!

Starting settlements

Ptolemaic Empire begins with 84 settlements and 277,800 manpower.

Settlement Region Size Manpower Already built
Alexandria (capital) Gynaikopolites Nomos huge city 20,000 15 buildings
Memphis Memphites-Letopolites Nomoi large city 13,000 14 buildings
Ptolemais-Hermeiou Thinites-Diospolites Mikros Nomoi city 8,000 12 buildings
Paphos Paphia city 3,900 12 buildings
Jerusalem Ioudaia city 7,000 11 buildings
Gaza Gazaia city 2,600 10 buildings
Pelousion Pelousiake large town 3,600 11 buildings
Mytilene Lesbos city 3,000 12 buildings
Halikarnassos Halikarnassia city 4,500 13 buildings
Kos Kos large town 2,500 12 buildings
Telmessos Telmessis large town 2,800 9 buildings
Termessos Milyas large town 2,300 6 buildings
Mylasa Karia large town 2,100 11 buildings
Knidos Dorian Chersonesos large town 2,500 12 buildings
Phaselis Phaselia large town 2,500 9 buildings
Salamis Salamina city 3,600 14 buildings
Amathous Amathousia large town 2,600 12 buildings
Soloi Aipeia city 2,800 12 buildings
Ptolemais-Phoinike Ake large town 3,500 12 buildings
Philadelpheia Rabat Xaman large town 2,000 10 buildings
Ioppe Paralia large town 3,200 11 buildings
Gadara Gadaris large town 3,400 9 buildings
Pella-Peraia Peraia town 2,600 6 buildings
Samareia Shamerayin large town 2,900 11 buildings
Arsinoe-Krokodeilon Polis Arsinoites-Aphroditopolites Nomoi city 8,000 11 buildings
Megale Apollonos Polis Apollonopolites-Latopolites Nomoi town 2,300 4 buildings
Berenike-Trogodytike Boreia Trogodytike large town 2,800 9 buildings
Arsinoe-Klysma Heroon Kolpos town 1,800 4 buildings
Oxyrhynchos Oxyrhynchites-Herakleopolites Nomoi city 4,600 13 buildings
Naukratis Menelaites-Prosopites Nomoi large town 3,800 13 buildings
Hermou Polis Hermopolites-Kynopolites Nomoi city 6,400 12 buildings
Syene-Elephantine Ombites Nomos large town 3,700 11 buildings
Tanis Tanites-Sethroites Nomoi large town 3,500 11 buildings
Lykon Polis Lykopolites-Hypselites Nomoi large town 2,700 8 buildings
Hibis Prote Oasis large town 1,500 9 buildings
Zeszes Deutera Oasis town 1,600 4 buildings
Myos Hormos Arabike Aigyptos town 2,200 5 buildings
Rhaithou Pharanitaia town 1,600 4 buildings
Tachompso-Pselkis Dodekaschoinos town 1,700 4 buildings
Pachora Triakontaschoinos town 1,700 3 buildings
Berenike-Panchrysos Aidaia town 1,500 5 buildings
Ptolemais-Theron Epi Theron town 1,500 6 buildings
Samos Samos large town 2,800 10 buildings
Berenike-Deire Deire town 1,600 6 buildings
Naxos Anatolike Kyklades large town 2,500 11 buildings
Delos Dytike Kyklades town 1,900 5 buildings
Samothrake Samothrake town 2,000 4 buildings
Thera Kalliste large town 2,200 10 buildings
Miletos Latmikos Kolpos large town 8,500 14 buildings
Erythrai Mimas large town 2,800 10 buildings
Xanthos Arinna large town 4,300 10 buildings
Myra Myros large town 3,000 9 buildings
Limyra Tsenmure large town 2,500 12 buildings
Patara Lykia large town 3,700 11 buildings
Aspendos Estwediys large town 2,300 10 buildings
Etenna-Kotenna Etennia-Kotennia town 1,800 2 buildings
Methymna Methymnia large town 2,300 9 buildings
Berytos Beruta town 1,900 6 buildings
Kition Kitiy large town 2,500 11 buildings
Herakleia-Phoinike Arka town 2,000 4 buildings
Askalon Ashqalon large town 3,400 10 buildings
Hebron Idoumaia town 2,000 5 buildings
Gamala Gaulanitis town 2,200 3 buildings
Azotos Ashdud large town 2,200 9 buildings
Chalkis-Libanos Massyas town 2,200 6 buildings
Dora Boreia Palaistine town 2,000 6 buildings
Gerasa Chrysorrhoas large town 3,500 8 buildings
Abila Abilene town 1,800 2 buildings
Sais Saites-Xoites Nomoi large town 3,300 13 buildings
Heroon Polis Heroopolites-Heliopolites Nomoi large town 2,200 9 buildings
Boubastis Boubastites-Arabia Nomoi city 3,100 11 buildings
Mikra Apollonos Polis Koptites-Tentyrites Nomoi town 2,300 5 buildings
Panos Polis Panopolites-Antaiopolites Nomoi large town 2,500 10 buildings
Philotera Erythra Thalassa town 1,600 4 buildings
Athribis Athribites-Leontopolites Nomoi city 4,800 11 buildings
Sebennytos-Bousiris Sebennytes-Bousirites Nomoi large town 2,600 10 buildings
Mendes-Thmouis Mendesios-Diospolites Kato Nomoi city 2,400 10 buildings
Premnis Notios Dodekaschoinos large town 2,500 9 buildings
Itanos Itania large town 3,200 9 buildings
Korakesion Hesperos Tracheiotis town 2,100 5 buildings
Nagidos Notia Tracheiotis large town 2,400 9 buildings
Thebes-Megale Diospolis Peri Thebas-Pathyrites Nomos city 8,200 14 buildings
Tlos Tlawa town 1,900 5 buildings
Kaunos Kalbia city 3,000 12 buildings
What is already built in each settlement

Alexandria, in Gynaikopolites Nomos: Mouseion and the Great Library, Great Treasury, Imperial Palace, Stone Wall, Huge Granary (Food trade), Aqueduct (Sanitation), Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Large Forum, Dockyard, Large Temple, Glassware Workshop (Urban), Winery (Rural), Basic Armoury

Memphis, in Memphites-Letopolites Nomoi: Pro-Consul's Palace, Stone Wall, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Brewing Quarter (Urban), Papyrus Press (Rural), Stone Quarry (Industry), Waystations and Garrisons

Ptolemais-Hermeiou, in Thinites-Diospolites Mikros Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, State Mint (Civic), Temple, Milling District (Urban), Basic Armoury

Paphos, in Paphia: Governor's Palace, Small Stone Wall, Region Information Scroll, Paved Roads, Local Market, Shipwright, Contour Furrows (Crops), State Mint (Civic), Temple, Toolmakers' Workshop (Industry), Sawmill (Rural), Waystations and Garrisons

Jerusalem, in Ioudaia: Governor's Palace, Small Stone Wall, Region Information Scroll, Paved Roads, Local Market, Contour Furrows (Crops), The Second Temple of Yahweh at Jerusalem, Magistrates' Court (Civic), Stone Cutter (Industry), Olive Press (Rural), Local Garrisons

Gaza, in Gazaia: Governor's Palace, Small Stone Wall, Region Information Scroll, Basin Irrigation (Crops), Local Market, Shipwright, Temple, Incense Trader (Urban), Vineyard (Rural), Waystations and Garrisons

Pelousion, in Pelousiake: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Weavery (Urban), Waystations and Garrisons

Mytilene, in Lesbos: Governor's Palace, Small Stone Wall, Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), Temple, Marble Quarry (Industry), Olive Press (Rural), Local Garrisons

Halikarnassos, in Halikarnassia: Governor's Palace, Small Stone Wall, Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), Small School (Civic), Temple, Fish Salter (Urban), Fruit Dryer (Rural), Waystations and Garrisons

Kos: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban), Grape Orchards (Rural), Local Garrisons

Telmessos, in Telmessis: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Trade Port, Shrine, Odeon (Leisure), Olive Grove (Rural)

Termessos, in Milyas: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Shrine, Odeon (Leisure)

Mylasa, in Karia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Marble Pit (Industry), Local Market, Trade Port, Shrine, Olive Grove (Rural), Training Grounds

Knidos, in Dorian Chersonesos: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Local Market, Trade Port, Open Field Pasturing (Husbandry), Shrine, Odeon (Leisure), Grape Orchards (Rural), Local Garrisons

Phaselis, in Phaselia: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban)

Salamis, in Salamina: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), State Mint (Civic), Temple, Small Glass Reworking Shop (Urban), Olive Press (Rural), Waystations and Garrisons

Amathous, in Amathousia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban), Grape Orchards (Rural), Local Garrisons

Soloi, in Aipeia: Governor's Palace, Small Stone Wall, Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Shipwright, Temple, Toolmakers' Workshop (Industry), Dyes Collectors (Urban), Sawmill (Rural), Local Garrisons

Ptolemais-Phoinike, in Ake: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Small Glass Reworking Shop (Urban), Olive Grove (Rural), Basic Armoury

Philadelpheia, in Rabat Xaman: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Shrine, Odeon (Leisure), Orchards (Rural), Training Grounds

Ioppe, in Paralia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Contour Furrows (Crops), Stone Quarry (Industry), Shrine, Olive Grove (Rural), Training Grounds

Gadara, in Gadaris: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Shrine, Odeon (Leisure), Waystations and Garrisons

Pella-Peraia, in Peraia: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Orchards (Rural), Local Garrisons

Samareia, in Shamerayin: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Healer (Healing), Local Market, Contour Furrows (Crops), Shrine, Herb gatherer (Urban), Palm Wine Maker (Rural), Training Grounds

Arsinoe-Krokodeilon Polis, in Arsinoites-Aphroditopolites Nomoi: Small School (Civic), Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Temple, Brewing Quarter (Urban), Vineyard (Rural), Basic Armoury

Megale Apollonos Polis, in Apollonopolites-Latopolites Nomoi: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter

Berenike-Trogodytike, in Boreia Trogodytike: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Local Market, Nomad Communal Herding (Husbandry), Trade Port, Shrine, Local Garrisons

Arsinoe-Klysma, in Heroon Kolpos: Governor's House, Region Information Scroll, Local Barter, Trade Port

Oxyrhynchos, in Oxyrhynchites-Herakleopolites Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Small School (Civic), Temple, Brewing Quarter (Urban), Papyrus Maker (Rural), Local Garrisons

Naukratis, in Menelaites-Prosopites Nomoi: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Pottery Kiln (Urban), Small Papyrus Plantation (Rural), Training Grounds

Hermou Polis, in Hermopolites-Kynopolites Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Milling District (Urban), Papyrus Maker (Rural), Local Garrisons

Syene-Elephantine, in Ombites Nomos: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Stone Quarry (Industry), Shrine, Hunting Grounds (Rural), Waystations and Garrisons

Tanis, in Tanites-Sethroites Nomoi: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Trade Port, Shrine, Milling District (Urban), Small Papyrus Plantation (Rural)

Lykon Polis, in Lykopolites-Hypselites Nomoi: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Enclosures (Husbandry), Shrine

Hibis, in Prote Oasis: Governor's Villa, Wooden Palisade, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Dyes Collectors (Urban), Date Palm Plantation (Rural), Local Garrisons

Zeszes, in Deutera Oasis: Governor's House, Region Information Scroll, Local Barter, Grape Orchards (Rural)

Myos Hormos, in Arabike Aigyptos: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Rhaithou, in Pharanitaia: Governor's House, Region Information Scroll, Local Barter, Trade Port

Tachompso-Pselkis, in Dodekaschoinos: Governor's House, Region Information Scroll, Local Barter, Local Garrisons

Pachora, in Triakontaschoinos: Governor's House, Region Information Scroll, Local Garrisons

Berenike-Panchrysos, in Aidaia: Governor's House, Region Information Scroll, Local Barter, Trade Port, Hunting Grounds (Rural)

Ptolemais-Theron, in Epi Theron: Governor's House, Region Information Scroll, Local Barter, Trade Port, Elephant Hunters (Rural), Local Garrisons

Samos: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Grape Orchards (Rural), Waystations and Garrisons

Berenike-Deire, in Deire: Governor's House, Region Information Scroll, Local Barter, Trade Port, Elephant Hunters (Rural), Local Garrisons

Naxos, in Anatolike Kyklades: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Marble Pit (Industry), Local Market, Trade Port, Shrine, Grape Orchards (Rural), Local Garrisons

Delos, in Dytike Kyklades: Governor's House, Region Information Scroll, Local Barter, Trade Port, Odeon (Leisure)

Samothrake: Governor's House, Region Information Scroll, Local Barter, Trade Port

Thera, in Kalliste: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Stone Quarry (Industry), Shrine, Waystations and Garrisons

Miletos, in Latmikos Kolpos: Local Mint (Civic), Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Shrine, Odeon (Leisure), Weavery (Urban), Local Garrisons

Erythrai, in Mimas: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Trade Port, Open Field Pasturing (Husbandry), Stone Quarry (Industry), Shrine, Local Garrisons

Xanthos, in Arinna: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Shrine, Olive Grove (Rural), Waystations and Garrisons

Myra, in Myros: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Local Healer (Healing), Local Barter, Trade Port, Shrine, Orchards (Rural)

Limyra, in Tsenmure: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Stone Quarry (Industry), Shrine, Olive Grove (Rural), Waystations and Garrisons

Patara, in Lykia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Waystations and Garrisons

Aspendos, in Estwediys: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Saltworks (Industry), Shrine, Local Garrisons

Etenna-Kotenna, in Etennia-Kotennia: Governor's House, Region Information Scroll

Methymna, in Methymnia: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Shrine, Grape Orchards (Rural)

Berytos, in Beruta: Governor's House, Region Information Scroll, Local Barter, Trade Port, Lumber Camp (Rural), Local Garrisons

Kition, in Kitiy: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Local Garrisons

Herakleia-Phoinike, in Arka: Governor's House, Region Information Scroll, Local Barter, Trade Port

Askalon, in Ashqalon: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Shrine, Grape Orchards (Rural), Local Garrisons

Hebron, in Idoumaia: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Grape Orchards (Rural)

Gamala, in Gaulanitis: Governor's House, Region Information Scroll, Local Barter

Azotos, in Ashdud: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Contour Furrows (Crops), Shrine, Local Garrisons

Chalkis-Libanos, in Massyas: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Lumber Camp (Rural), Local Garrisons

Dora, in Boreia Palaistine: Governor's House, Region Information Scroll, Local Barter, Trade Port, Olive Grove (Rural), Local Garrisons

Gerasa, in Chrysorrhoas: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Contour Furrows (Crops), Shrine, Local Garrisons

Abila, in Abilene: Governor's House, Region Information Scroll

Sais, in Saites-Xoites Nomoi: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Region Information Scroll, Roads, Local Healer (Healing), Basin Irrigation (Crops), Local Market, Trade Port, River Ports, Shrine, Milling District (Urban), Orchards (Rural)

Heroon Polis, in Heroopolites-Heliopolites Nomoi: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Waystations and Garrisons

Boubastis, in Boubastites-Arabia Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Milling District (Urban), Papyrus Maker (Rural)

Mikra Apollonos Polis, in Koptites-Tentyrites Nomoi: Governor's House, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Local Garrisons

Panos Polis, in Panopolites-Antaiopolites Nomoi: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Stone Quarry (Industry), Shrine, Weavery (Urban)

Philotera, in Erythra Thalassa: Governor's House, Region Information Scroll, Local Barter, Trade Port

Athribis, in Athribites-Leontopolites Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Brewing Quarter (Urban), Mead Brewer (Rural)

Sebennytos-Bousiris, in Sebennytes-Bousirites Nomoi: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Shrine, Small Papyrus Plantation (Rural)

Mendes-Thmouis, in Mendesios-Diospolites Kato Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Shipwright, Temple, Perfume Maker (Urban)

Premnis, in Notios Dodekaschoinos: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Shrine, Date Palm Plantation (Rural), Waystations and Garrisons

Itanos, in Itania: Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Shrine, Waystations and Garrisons

Korakesion, in Hesperos Tracheiotis: Governor's House, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Nagidos, in Notia Tracheiotis: Governor's Villa, Wooden Palisade, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Trade Port, Shrine, Lumber Camp (Rural), Local Garrisons

Thebes-Megale Diospolis, in Peri Thebas-Pathyrites Nomos: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Region Information Scroll, Paved Roads, Physician's Clinics (Healing), Basin Irrigation (Crops), Local Market, Magistrates' Court (Civic), Temple, Stone Cutter (Industry), Milling District (Urban), Palm Wine Maker (Rural), Waystations and Garrisons

Tlos, in Tlawa: Governor's House, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Local Garrisons

Kaunos, in Kalbia: Governor's Palace, Small Stone Wall, Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Shipwright, Salt Refiner (Industry), Temple, Odeon (Leisure), Mead Brewer (Rural), Local Garrisons

Homeland

Ptolemaic Empire's homeland is 14 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Ptolemaic Empire

Amphaxitis · Apamene · Arsinoites-Aphroditopolites Nomoi · Bottiaia · Emathia · Gynaikopolites Nomos · Leuke Akte · Mesopotamia · Mygdonia · Notia Bottiaia · Pieria · Pieria-Syria · Syria · Thinites-Diospolites Mikros Nomoi

Starting diplomacy

Allied with (11): Achaean League · Arados · Athens · Bithynia · Chios · Elis · Lyttos · Nabataea · Sidon · Sparta · Tyre

Trade agreements with (11): Achaean League · Arados · Athens · Bithynia · Chios · Elis · Lyttos · Nabataea · Sidon · Sparta · Tyre

At war with (2): Cyrene · Kush

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

Name Role Age
Ptolemy General 38
Andromachos General 40
Ptolemy General 20
Timarchos General 40
Ptolemaios General 20
Nactanebo General 70
Aristolaos General 40
Ptolemaios General 33
Aristeas General 30
Artemidoros General 56
Charmades General 45
Timarchos General 42
Patroklos Admiral 30
Kallikrates Admiral 36
Aison General 43
Kallikles General 37
Lysimachos General 40
Parmenion General 24
Ameinias General 66
Sostratos General 58
Diodotos General 67
Apollonios General 43
Melas General 63
Neoptolemos General 35
Aetos General 48
Eunostos General 55
Aristonax General 29
Nikias General 24
Iolaos General 36
Charidemos General 46
Deukalos General 43
Leocharis General 21
Theon General 30
Demetrios General 42
Noumenios General 25
Archagathos General 38
Satyros General 35
Simonides General 23
Zeuxis General 43
Samuel General 22
Soteles General 44
Eumedes General 40
Pythangelos General 25
Dekaios General 34
Thessalos General 34
Apollodotos General 32
Kallikrates General 33
Polykritos General 37
Euphrainetos General 42
Aphrodisios General 34
Leonides General 60
Dotari General 38
Ijeri General 47
Lysitheides General 26
Damasos General 24
Pausanias General 22
Peukolaos General 37
Perseus General 29
Theon General 42
Asklepiades General 30
Antipatros General 19
Alexandros General 21
Hermaphilos General 34
Philip General 42
Sikheriwale General 70
Erimnnuha General 46
Mnuhe General 17
Epinikos General 34
Asklepiades General 28
Neoptolemos General 30
Aristeas General 39
Ameinias General 20
Euphrainetos General 39
Kraisis General 45
Eumedes General 23
Charidemos General 22
Lysitheides General 33
Soteles General 31
Parmenion General 38
Diodotos General 27
Pausanias General 32
Archagathos General 22
Aison General 21
Andromachos General 35
Antipatros General 38
Artemidoros General 22
Dekaios General 47
Demetrios General 37
Pythes General 32
Kraisis General 27

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

The Ptolemaics have three mercenary centres in Alexandria, Sidon and Halikarnassos, check its Region Information Buildings for more details.

Military reforms

Ptolemaic Egypt can recruit egyptian basic units instead of greeks in egyptian lands.

Ptolemaic reforms 1 requirements: own a huge city in Egyptian native lands.

Unlocks: Ptolemaic Epilektoi, Machimoi Pikemen

Ptolemaic reforms 2 requirements: Defeat the Egyptian revolt.

Unlocks: Machimoi Cavalry, Machimoi Swordsmen

Ptolemaic reforms 3 requirements: Have three units of Ptolemaic Cavalry of the Court

Unlocks: Late Therapeia Cavalry, Ptolemaic Peltasts, Ptolemaic Thorakitai, Neo-Cretan Archers

Thracian Sica Cavalry Reform requirements: 75 Turns

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Revolts

Units you can recruit

Ptolemaic Empire can recruit 463 unit types: 28 faction units and 435 regional.

What you need to recruit each unit.

Faction units

Unit Requires
Ballistas Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Greek Archers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Greek Peltasts Homeland · Garrison Building or Tier 1 Military Industrial Complex
Greek Slingers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Kasai Cataphracts Homeland · Tier 2 Military Industrial Complex
Large Lithoboloi Foundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Ptolemaic General's Bodyguard (Late) Homeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Lithoboloi Armourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Ptolemaic Machairophoroi Homeland · Garrison Building or Tier 1 Military Industrial Complex
Machimoi Archers Homeland · Garrison Building or Tier 1 Military Industrial Complex
Machimoi Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex · Amnesty & Restructuring of the Machimoi
Machimoi Phalangites Homeland · Garrison Building or Tier 1 Military Industrial Complex · Mobilization of the Machimoi
Machimoi Swordsmen Homeland · Garrison Building or Tier 1 Military Industrial Complex · Amnesty & Restructuring of the Machimoi
Mercenary Thracian Sica Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex · Thracian Sica Cavalry Reforms · Requires resource horses or horses supplied factionwide
Mercenary Towered Forest Elephants Homeland · Tier 2 Military Industrial Complex · Elephants
Neocretan Archers Homeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Akontistai Homeland · Garrison Building or Tier 1 Military Industrial Complex
Ptolemaic Agema Cavalry Homeland · Tier 2 Military Industrial Complex
Ptolemaic Klerouchoi Agema Homeland · Tier 2 Military Industrial Complex
Ptolemaic Basilikon Agema Homeland · Tier 2 Military Industrial Complex
Ptolemaic General's Bodyguard Homeland · Tier 2 Military Industrial Complex · not Ptolemaic Military Reforms
Machimoi Epilektoi Phalangites Homeland · Garrison Building or Tier 1 Military Industrial Complex · Mobilization of the Machimoi
Machairophoroi Cavalry Homeland · Garrison Building or Tier 1 Military Industrial Complex
Ptolemaic Peltophoroi Homeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Ptolemaic Klerouchoi Phalangites Homeland · Tier 2 Military Industrial Complex
Ptolemaic Thorakitai Homeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Ptolemaic Xystophoroi Homeland · Tier 2 Military Industrial Complex
Therapeia Infantry Homeland · Tier 2 Military Industrial Complex

Regional units

Show all 435 regional units
Unit Requires
Achaian Hoplites Tier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Slingers Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi Garrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian Clubmen Garrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian Archers Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian Infantry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Cavalry Tier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Slingers Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian Slingers Garrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian Aspidophoroi Tier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse Archers Tier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ambrakiote Phalangites Tier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Archers Tier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Cavalry Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble Archers Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian Thureophoroi Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite Skirmisher Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy Spearmen Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian Cavalry Tier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian Peltasts Tier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Peripoloi Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian Xystophoroi Tier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai Nobles Tier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse Archers Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian Hoplites Tier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic Slingers Tier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian Infantry Garrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian Swordsmen Tier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic Champions Tier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite Skirmishers Tier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian Hoplites Tier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Archers Tier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Hoplites Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Javelinmen Tier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Thureophoroi Tier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian Freemen Garrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian Fardimen Garrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian Horophylakes Tier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae Cataphracts Tier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked Spearmen Tier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Archers Tier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse Archers Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Cavalry Garrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Footmen Tier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian Footmen Tier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Deuteroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Deuteroi area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii Swordsmen Tier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian Warriors Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian Slingers Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian Hoplites Tier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite Hoplites Garrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy Cavalry Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Hoplites Tier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer Cavalry Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light Swordsmen Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Slingers Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Thureophoroi Tier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan Hoplites Tier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Freemen Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani Cavalry Tier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian Warband Garrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic Freemen Tier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Hippeis Tier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night Fighters Tier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian Infantry Tier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote Horophylakes Tier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri Swordsmen Tier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot Archers Tier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Horsemen Garrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite Spearmen Tier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Swordsmen Tier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian Cataphracts Tier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble Cavalry Tier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War Elephants Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek Hoplites Tier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian Infantry Tier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian Marauders Garrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian Archers Tier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean Spearmen Garrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian Lancers Tier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy Infantry Tier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian Thureophoroi Tier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian Archers Tier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Agelai Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Hippeis Tier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan Hoplites Tier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi Cataphracts Tier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite Axemen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan Aspidophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed) Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin Cohort Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin Equites Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Hastati Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin Principes Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin Triarii Tier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lucanian Light Swordsmen Tier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian Archers Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Drepanophoroi Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian Marines Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Akontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian Hetairoi Tier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian Archers Garrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted Archers Tier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini Spearmen Tier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi Swordsmen Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian Infantry Tier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat Pirates Tier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Archers Tier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian Hoplite Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer Cavalry Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Thureophoroi Tier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian Hoplites Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian Horophylakes Tier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic Archers Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Archers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Javelinmen Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal Cavalry Tier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian Slingers Garrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite Archers Tier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite Hoplites Garrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Axemen Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan Cavalry Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy Skirmishers Tier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Hoplites Tier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Thureophoroi Tier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni Skirmishers Tier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian Cavalry Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Cataphracts Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy Javelinmen Tier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian Slingers Garrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Slingers Garrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae Axemen Garrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene Hoplites Tier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble Cavalry Tier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Slingers Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy Cavalry Tier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy Spearmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Swordsmen Tier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian Epilektoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hippotrophoi Tier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian Epibatai Trade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Hoplites Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Slingers Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Leves Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Rorarii Garrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Sabellian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Hunters Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Slingers Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian Swordsmen Tier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Axemen Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite Hoplites Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite Thureophoroi Tier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian Archers Tier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Archers Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Infantry Garrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy Spearmen Tier 2 Military Industrial Complex · Tylisian area of recruitment · Dependency only · Tier 1 Colony not built
Selgian Slingers Garrison Building or Tier 1 Military Industrial Complex · Selgian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Peltophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sindian Archers Garrison Building or Tier 1 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Infantry Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Mounted Archers Tier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Archers Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epilektoi Tier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Smyrnaian Ephebes Garrison Building or Tier 1 Military Industrial Complex · Smyrnaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sogdian Heavy Horse Archers Tier 2 Military Industrial Complex · Sogdian area of recruitment · Dependency only · Tier 1 Colony not built
Median Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Suebian Freemen Cavalry Tier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sugambrian Wolf Warriors Tier 2 Military Industrial Complex · Sugambrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syracusan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Syracusan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Syracusan Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syrian Archers Tier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built
Tarantine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Archers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Pirates Tier 2 Military Industrial Complex · Taurian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thessalian Cavalry Tier 2 Military Industrial Complex · Thessalian area of recruitment · Dependency only · Tier 1 Colony not built
Thessalian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Archers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Thracian area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Light Lancers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Kabylean area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Thracian area of recruitment · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thynoi Clubmen Garrison Building or [Tier 1 Military Industrial Complex](/RTR-Imperium-Surrectum/ris-wiki/wiki/buildings-military_industr

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