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Subclass Cleric Apocalypse Domain

yoonmoonsik edited this page Aug 12, 2026 · 15 revisions

ApocalypseDomain

What Is the Apocalypse Domain?

The Apocalypse Domain is an offense-focused Cleric subclass built on damage and debuffing — its spell list emphasizes damaging effects, and it has three separate target-marking tools (Visions of Annihilation, Doom Song, and All Will Be Dust) to make your attacks and follow-up spells land harder.

This is a full progression subclass with features at Levels 3, 5, 6, 7, and 9, and an expanded spell list focused on damaging and debilitating effects.

Class Features

Progression Overview

LEVEL FEATURE
3 Apocalypse Domain Spells, Visions of Annihilation, Doom Song
5 Apocalypse Domain Spells (expanded)
6 All Will Be Dust
7 Apocalypse Domain Spells (expanded)
9 Apocalypse Domain Spells (expanded)

Level 3 Features

Apocalypse Domain Spells

Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:

CLERIC LEVEL SPELLS ADDED
3 Darkness, Hellish Rebuke, Phantasmal Force, Thunderwave
5 Hunger of Hadar, Fear
7 Blight, Ice Storm
9 Cloudkill, Insect Plague

10 spells across darkness, terror, poison, ice, and plague themes. Cloudkill and Insect Plague are always prepared from Level 9.

Visions of Annihilation

A separate Bonus Action spell with its own resource pool — it does not cost Channel Divinity.

  • Resource: You have 1 Visions of Annihilation charge, plus 1 additional charge for each Wisdom breakpoint you cross (14, 16, 18, 20, 22, 24), for up to 7 total at 24 Wisdom. Charges refresh on a Long Rest.
  • Trigger: As a Bonus Action, spend one charge to target an enemy you can see. No saving throw.
  • Effect: All attack rolls against the marked target have Advantage, ticking at the start of each of your turns for as long as the mark lasts.

This gives you a third target-marking tool at Level 3 alongside Doom Song, usable independently of your two Channel Divinity uses.

Doom Song

Your Channel Divinity option at Level 3. Doom Song doesn't lock anyone down directly — it marks a target and makes everyone near that target easier to land critical hits on.

  • Trigger: Spend Channel Divinity as a Bonus Action to mark one creature you can see with Doom Song. No saving throw.
  • Effect: Every non-ally creature within 30 meters of the marked target has its critical hit threshold reduced by 1 (crits on a 19 or 20 against it), for as long as the mark lasts.

Level 6 Features

All Will Be Dust

A second Channel Divinity option, gained at Level 6. This isn't a death-triggered passive — it's a debuff you cast directly.

  • Trigger: Spend Channel Divinity as a Bonus Action to target one creature you can see.
  • Effect: The target has Disadvantage on all saving throws against spells until the effect ends.

This stacks with your save-or-suffer Domain spells (Hunger of Hadar, Fear, Cloudkill, Insect Plague) — mark a target with All Will Be Dust first, then land the follow-up spell against a much weaker save.

Playstyle Summary

The Apocalypse Domain is an offense-oriented Cleric built around three independent marking tools that set up its attacks and damage spells.

Your combat identity:

  1. Open with Visions of Annihilation (free of Channel Divinity, several charges per Long Rest) — mark a target so every attack against it, from you or your party, rolls with Advantage
  2. Or open with Doom Song (Channel Divinity) — mark a target in the enemy cluster so everyone near it becomes easier to crit
  3. Or open with All Will Be Dust (Channel Divinity, Level 6+) — mark a target so it has Disadvantage on saves against your spells
  4. Blast with Domain spells — Hunger of Hadar at Level 5 creates a blinding damage zone, Fear at the same level scatters enemies
  5. At Level 9, Cloudkill or Insect Plague against an All Will Be Dust-marked target is much more likely to land its full effect

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