Repository navigation
Automap Settings
kahlen-tech edited this page Nov 5, 2026
·
1 revision
Maps rooms as you walk. Each move you make is recorded as the way from the room you left to the room you reached, and rooms the map doesn't have are added.
If a new room has the same title and description as a room already mapped that lacks the game's room UID, it could be a duplicate, so it asks first:
-
;send yesadds the new room, -
;send noskips it, leaving it unmapped, and carries on, -
;send stopfinishes mapping.
Your changes are only in memory until you save them: ;e Lich::Common::Map.save, then ;repository upload-mapdb to share them.
automap_confirm: true| Setting | Default | Purpose |
|---|---|---|
| automap_confirm | true | Ask before adding a room that could be a duplicate. false never asks. |
None.
;automap
- Home
- Installation
- Script Settings
- Tutorials
- Crafting Setup
- Recommendations
- Plugin development