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Rezz Settings
kahlen-tech edited this page Nov 4, 2026
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For Clerics: resurrects dead players. Give a name, or it finds every body in the room. For each one it PERCEIVEs them, casts Vigil if the body is decaying, and Rejuvenation until their memories are protected. Then it casts Resurrection, INFUSEs it until it finds the player's spirit in the Void, and raises them.
It skips anyone who's alive ("*** name is already alive, dumbass! ***"), a Necromancer, or someone with no favors.
If it hasn't found the spirit after 15 infusions, it asks whether to keep going: ;send yes or ;send no. If you give up, it whispers to the player that they need more favors.
waggle_sets:
rezz:
Resurrection:
abbrev: rezz
mana: 30
Rejuvenation:
abbrev: rejuv
mana: 20
osrel_no_harness: false| Setting | Default | Purpose |
|---|---|---|
| waggle_sets: rezz | Your Resurrection and Rejuvenation spells. Without them it uses the spells' minimum mana from base-spells.yaml, and says so. |
|
| osrel_no_harness | false | Infuse without harnessing mana first. |
- It infuses less while your mana is low: all of the Resurrection spell's
manaat 61 mana or more, down to a fifth of it below 20. - Vigil, Soul Bonding and the quick Rejuvenation before raising use fixed mana (20, 3 and 10).
| Argument | Purpose |
|---|---|
| player | Who to resurrect. The start of their name is enough. Without it, every body in the room. |
;rezz
;rezz Someone
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