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Capture Critter Settings

kahlen-tech edited this page Nov 5, 2026 · 1 revision

Description

For festival capture games: catches the critters and brings them in. It walks the event's round of rooms until a critter is there, picks it up, and puts it on the event's drop-off spot. What it gets back goes in your reward_container, or in the trash if it's on your junk list. When the game announces that it's over, it stops.

Event Critters
chris_mass spriggans, boggles, sprites, welkins, gremlins
hollow_eve sharks, bloodfish, tigerfish, piranhas, barracudas
taffelberry_faire scarecrows, rams, crows, tankards
premium_festival seagulls
memory_garden effigies, dolls, marionettes, puppets, figurines
When there are no critters about: "Waiting on more critters." It checks again every 15 seconds.
For another event, fill in custom and run ;capture-critter custom.

Settings

YAML Settings

capture_critter_settings:
  junk:
  - sharkskin
  - seagull feather
  reward_container: backpack
  custom:
    return_room: 1234
    return_surface: table
    room_list:
    - 1234
    - 1235
    critter_names:
    - gremlin
  debug: false
capture_container_override: sack
worn_trashcan: bin
worn_trashcan_verb: put

If you set capture_critter_settings, copy every setting into it. Your own block replaces the whole default.

Setting Default Purpose
junk sharkskin, seagull feather What to throw away.
reward_container Where to keep the rest. Without it, it STOWs them.
custom: return_room Your own event: the room to bring critters to.
custom: return_surface What to put them on there.
custom: room_list The rooms to search.
custom: critter_names The critters' nouns.
debug false Show debug messages.
capture_container_override Use this instead of reward_container.
worn_trashcan A trash container you wear.
worn_trashcan_verb The verb for your worn trash container.

Argument Settings

Argument Purpose
event Required. The event: chris_mass, hollow_eve, taffelberry_faire, premium_festival, memory_garden, or custom.

Usage

;capture-critter hollow_eve

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