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Capture Critter Settings
kahlen-tech edited this page Nov 5, 2026
·
1 revision
For festival capture games: catches the critters and brings them in. It walks the event's round of rooms until a critter is there, picks it up, and puts it on the event's drop-off spot. What it gets back goes in your reward_container, or in the trash if it's on your junk list. When the game announces that it's over, it stops.
| Event | Critters |
|---|---|
| chris_mass | spriggans, boggles, sprites, welkins, gremlins |
| hollow_eve | sharks, bloodfish, tigerfish, piranhas, barracudas |
| taffelberry_faire | scarecrows, rams, crows, tankards |
| premium_festival | seagulls |
| memory_garden | effigies, dolls, marionettes, puppets, figurines |
capture_critter_settings:
junk:
- sharkskin
- seagull feather
reward_container: backpack
custom:
return_room: 1234
return_surface: table
room_list:
- 1234
- 1235
critter_names:
- gremlin
debug: false
capture_container_override: sack
worn_trashcan: bin
worn_trashcan_verb: putIf you set capture_critter_settings, copy every setting into it. Your own block replaces the whole default.
| Setting | Default | Purpose |
|---|---|---|
| junk | sharkskin, seagull feather | What to throw away. |
| reward_container | Where to keep the rest. Without it, it STOWs them. | |
| custom: return_room | Your own event: the room to bring critters to. | |
| custom: return_surface | What to put them on there. | |
| custom: room_list | The rooms to search. | |
| custom: critter_names | The critters' nouns. | |
| debug | false | Show debug messages. |
| capture_container_override | Use this instead of reward_container. |
|
| worn_trashcan | A trash container you wear. | |
| worn_trashcan_verb | The verb for your worn trash container. |
| Argument | Purpose |
|---|---|
| event |
Required. The event: chris_mass, hollow_eve, taffelberry_faire, premium_festival, memory_garden, or custom. |
;capture-critter hollow_eve
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