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Droughtmans Settings

kahlen-tech edited this page Nov 5, 2026 · 1 revision

Description

Runs Droughtman's Maze for you. Start it at the maze spieler, the Contestant's Box, the Recovery Room, or inside the maze. It redeems a pass (and a multiplier, if you like), gears up and goes in. Then it:

  • explores each section of the maze, keeping track of where it's been, and takes a colored door to the next section after section_moves rooms;
  • dowses with the wand to find the golden key, and waves the wand only at players it knows are holding the key, never at your hunting_buddies or no_attack_list;
  • freezes maze creatures, and tends trap wounds;
  • with the key, heads back to the white door it last saw, moving carefully so as not to trip and drop the key;
  • opens the prize box, loots the runner package, and stows your winnings.

With loop, it goes again until you're out of passes.

It stops scripts that would get in the way, such as Play, Buff Watcher, AFK and Wand Watcher.
Add a droughtmans waggle set to have your buffs cast before each pass.

Settings

YAML Settings

hunting_buddies:
- Somefriend
droughtmans:
  loop: false
  blackdoor: false
  camp: false
  multiplier: false
  dowse: true
  section_moves: 25
  step_delay: 0
  key_step_delay: 2
  rest_interval: 0
  rest_pause: 3
  pass_adjective: copper
  store_package: false
  loot_containers:
  - backpack
  trash:
  - blouse
  no_attack_list:
  - Somefriend
  thief_stealth: false
Setting Default Purpose
loop false Keep going until you're out of passes.
blackdoor false Take the black door out early when it sees one.
camp false Wait at a closed white door, or one you have no key for.
multiplier false Redeem a multiplier after each pass.
dowse true Dowse with the wand to find the key.
section_moves 25 Rooms to explore before taking a colored door; at least 5.
step_delay 0 Seconds to pause after each move.
key_step_delay 2 Seconds to pause after each move while holding the key.
rest_interval 0 Take a breather every this many rooms; 0 never does.
rest_pause 3 How long the breather is, in seconds.
pass_adjective Your pass's adjective, e.g. copper.
store_package false Stow the runner package unopened instead of looting it.
loot_containers Where to put winnings, tried in turn. Without them, it STOWs them.
trash Items to drop instead of keeping.
no_attack_list Players never to wave the wand at, as well as your hunting_buddies.
thief_stealth false Thieves: keep Khri Vanish and Silence going while you don't have the key.

The older droughtmans_loot_container and droughtmans_step_delay settings still work.

Argument Settings

Argument Purpose
debug Show debug messages.

Usage

;droughtmans

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