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Droughtmans Settings
kahlen-tech edited this page Nov 5, 2026
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Runs Droughtman's Maze for you. Start it at the maze spieler, the Contestant's Box, the Recovery Room, or inside the maze. It redeems a pass (and a multiplier, if you like), gears up and goes in. Then it:
- explores each section of the maze, keeping track of where it's been, and takes a colored door to the next section after
section_movesrooms; - dowses with the wand to find the golden key, and waves the wand only at players it knows are holding the key, never at your
hunting_buddiesorno_attack_list; - freezes maze creatures, and tends trap wounds;
- with the key, heads back to the white door it last saw, moving carefully so as not to trip and drop the key;
- opens the prize box, loots the runner package, and stows your winnings.
With loop, it goes again until you're out of passes.
hunting_buddies:
- Somefriend
droughtmans:
loop: false
blackdoor: false
camp: false
multiplier: false
dowse: true
section_moves: 25
step_delay: 0
key_step_delay: 2
rest_interval: 0
rest_pause: 3
pass_adjective: copper
store_package: false
loot_containers:
- backpack
trash:
- blouse
no_attack_list:
- Somefriend
thief_stealth: false| Setting | Default | Purpose |
|---|---|---|
| loop | false | Keep going until you're out of passes. |
| blackdoor | false | Take the black door out early when it sees one. |
| camp | false | Wait at a closed white door, or one you have no key for. |
| multiplier | false | Redeem a multiplier after each pass. |
| dowse | true | Dowse with the wand to find the key. |
| section_moves | 25 | Rooms to explore before taking a colored door; at least 5. |
| step_delay | 0 | Seconds to pause after each move. |
| key_step_delay | 2 | Seconds to pause after each move while holding the key. |
| rest_interval | 0 | Take a breather every this many rooms; 0 never does. |
| rest_pause | 3 | How long the breather is, in seconds. |
| pass_adjective | Your pass's adjective, e.g. copper. |
|
| store_package | false | Stow the runner package unopened instead of looting it. |
| loot_containers | Where to put winnings, tried in turn. Without them, it STOWs them. | |
| trash | Items to drop instead of keeping. | |
| no_attack_list | Players never to wave the wand at, as well as your hunting_buddies. |
|
| thief_stealth | false | Thieves: keep Khri Vanish and Silence going while you don't have the key. |
The older droughtmans_loot_container and droughtmans_step_delay settings still work.
| Argument | Purpose |
|---|---|
| debug | Show debug messages. |
;droughtmans
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