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Paladin Quests Settings
kahlen-tech edited this page Nov 5, 2026
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For Paladins: helps with the glyph quests. Name the glyph:
-
warding: walks to the orb and FOCUSes on it, waits through the vision, and GUARDs the girl. -
mana: pauses first, so you can get the quest from the Crossing guild leader (ASK VERI ABOUT GLYPH) and some Lirums for the trip to Therenborough. Unpause it, and it walks to the altar, BOWs, and BOWs to the assassin. -
bonding: more an escort than a full run; you'll do parts yourself. It pauses first. Then it asks your town's guild leader about the glyph, and pauses again while you find the room from the vision, which is in that town. Unpause it there, and it MEDITATEs, looks in the fountain, and takes the right reward if it's one it knows. Otherwise you choose; the clue is "Paladin defend those that are unable to defend themselves". -
light,easeandrenewalaren't supported yet.
None.
| Argument | Purpose |
|---|---|
| warding | The Glyph of Warding. |
| bonding town | The Glyph of Bonding, in shard, crossing or hib. |
| mana | The Glyph of Mana. |
| light, ease, renewal | Not supported yet. |
;paladin-quests warding
;paladin-quests bonding crossing
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