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Lockbox Settings
kahlen-tech edited this page Nov 4, 2026
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Trains Locksmithing on a training lockbox. It picks the box, locks it again, and repeats until Locksmithing reaches 34 mindstates. When the box is used up for the day, or it can't find it, it runs ;pick instead. Locksmithing does the same and more, with consumable trainers too.
picking_lockbox: training box
picking_worn_lockbox: false
performance_pause: 3| Setting | Default | Purpose |
|---|---|---|
| picking_lockbox | training box | Your lockbox's name. |
| picking_worn_lockbox | false | You wear the lockbox. It takes it off and closes it first, and at the end picks it, opens it and wears it again. |
| performance_pause | 3 | Seconds to wait before starting ;performance, so one that was just stopped can finish. |
- When the game says the lock feels warm, the box has no charges left today: it says "Charges used for the day, falling back to pick.lic." and runs
;pick. - If the box isn't in your inventory: "Lockbox not found, reverting to pick.lic.", then
;pick. - With
picking_worn_lockbox: trueand the box not worn: "Lockbox is not worn but you declared it is in your yaml, exiting".
None.
;lockbox
- skill: Locksmithing
start: 20
scripts:
- lockboxLocksmithing has a 600-second timer in the default exp_timers.
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