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kahlen-tech edited this page Nov 4, 2026 · 1 revision

Description

Trains Locksmithing on a training lockbox. It picks the box, locks it again, and repeats until Locksmithing reaches 34 mindstates. When the box is used up for the day, or it can't find it, it runs ;pick instead. Locksmithing does the same and more, with consumable trainers too.

It plays ;performance noclean while it picks, and stops it at the end.

Settings

YAML Settings

picking_lockbox: training box
picking_worn_lockbox: false
performance_pause: 3
Setting Default Purpose
picking_lockbox training box Your lockbox's name.
picking_worn_lockbox false You wear the lockbox. It takes it off and closes it first, and at the end picks it, opens it and wears it again.
performance_pause 3 Seconds to wait before starting ;performance, so one that was just stopped can finish.
  • When the game says the lock feels warm, the box has no charges left today: it says "Charges used for the day, falling back to pick.lic." and runs ;pick.
  • If the box isn't in your inventory: "Lockbox not found, reverting to pick.lic.", then ;pick.
  • With picking_worn_lockbox: true and the box not worn: "Lockbox is not worn but you declared it is in your yaml, exiting".

Argument Settings

None.

Usage

;lockbox

T2

- skill: Locksmithing
  start: 20
  scripts:
  - lockbox

Locksmithing has a 600-second timer in the default exp_timers.

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