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Fenvol Puzzle Settings

kahlen-tech edited this page Nov 5, 2026 · 1 revision

Description

Solves Fenvol's Library. It TOUCHes the door (redeeming a library card if it needs to), reads the poem on the notecards, then explores the library, opens the containers, and turns the items the poem describes. It stows the reward in your fenvol_container, or throws it away if it's on your fenvol_discard_list.

Start with both hands empty: "fenvol-puzzle: Both hands must be empty before starting."
It stops when it runs out of library cards ("Out of library cards.") or can't stow a reward.

Settings

YAML Settings

fenvol_container:
- canvas sack in my back
- rucksack
fenvol_discard_list:
- dress
- battle axe
Setting Default Purpose
fenvol_container Where to put rewards: a container, or a list to try in turn for big ones.
fenvol_discard_list Rewards to throw away: any whose name contains one of these.

Argument Settings

Argument Purpose
number Do it this many times.
repeat Keep going until you're out of library cards.

Usage

;fenvol-puzzle

;fenvol-puzzle 3

;fenvol-puzzle repeat

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