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Training Manager Settings
Alternates hunting and town training, round and round. Each round it trains in town with Crossing Training, then hunts with Hunting Buddy, gets healed with ;safe-room, and repairs with ;crossing-repair. It keeps going until you stop it.
It AWAKENs when it starts. It loads your settings again at the start of every round, except training_manager_hunting_priority, sell_loot, skip_repair, repair_every and use_favor_altars, which it only reads when it starts.
When you stop it, it stops hunting-buddy too, but not crossing-training: stop that yourself if it's running.
training_manager_hunting_priority: false
training_manager_priority_skills:
- Small Edged
- Parry Ability
priority_skills_lower_limit: 6
training_manager_town_duration: 60| Setting | Default | Purpose |
|---|---|---|
| training_manager_hunting_priority | false | How it decides to leave town. false: it hunts once Crossing Training has nothing left to train. true: it hunts as soon as any of your training_manager_priority_skills drops to priority_skills_lower_limit. |
| training_manager_priority_skills | With hunting priority: the skills to watch, usually your combat skills. | |
| priority_skills_lower_limit | 6 | With hunting priority: hunt when any priority skill's mindstate is at or below this. |
| training_manager_town_duration | The most minutes to spend training in town each round. Without it, there's no limit. |
With hunting priority on, set training_manager_priority_skills. With none, it never leaves town unless training_manager_town_duration runs out. It also hunts straight away when it starts, if a priority skill is already low.
When it's time to hunt, it stops Crossing Training, which finishes any research project first.
sell_loot: true
mine_while_training: false
lumber_while_training: false
skip_repair: false
repair_every: 1| Setting | Default | Purpose |
|---|---|---|
| sell_loot | true | Run ;sell-loot at the start of each round. |
| mine_while_training | false | Run ;mining-buddy at the start of each round. |
| lumber_while_training | false | With hunting priority on: run ;forestry-buddy at the start of each round. |
| skip_repair | false | Don't run ;crossing-repair after hunting. |
| repair_every | 1 | Run ;crossing-repair force after this many hunts; the default forces a repair after every hunt. After the other hunts, it runs ;crossing-repair and lets it decide. The count is saved between runs. |
A round goes:
- Get favors, if you're below your
favor_goal(see below). -
;sell-loot, then;mining-buddyand;forestry-buddyif you set them. -
;crossing-training, until it's time to hunt. -
;hunting-buddy, then;safe-room, then;crossing-repair.
favor_goal: 15
favor_god: Hodierna
use_favor_altars: false| Setting | Default | Purpose |
|---|---|---|
| favor_goal | Keep at least this many favors. Without it, it doesn't check. | |
| favor_god | Hodierna | The immortal whose favor orb you use. |
| use_favor_altars | false | Run ;favor <favor_god> instead of plain ;favor. |
At the start of each round, it checks FAVOR. If you're below the goal:
- With no orb, it runs
;favorto get one. - If your orb is full, it puts it on your hometown's favor altar, then runs
;favorfor another if you're still short.
| Argument | Purpose |
|---|---|
| skip | With hunting priority on: skip mining and lumbering in the first round. |
;training-manager
;training-manager skip
It runs Crossing Training and Hunting Buddy with your normal settings, so set those up first.
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