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Training Manager Settings

kahlen-tech edited this page Nov 4, 2026 · 1 revision

Description

Alternates hunting and town training, round and round. Each round it trains in town with Crossing Training, then hunts with Hunting Buddy, gets healed with ;safe-room, and repairs with ;crossing-repair. It keeps going until you stop it.

It AWAKENs when it starts. It loads your settings again at the start of every round, except training_manager_hunting_priority, sell_loot, skip_repair, repair_every and use_favor_altars, which it only reads when it starts.
When you stop it, it stops hunting-buddy too, but not crossing-training: stop that yourself if it's running.

Settings

YAML Settings

When to stop training and hunt

training_manager_hunting_priority: false
training_manager_priority_skills:
- Small Edged
- Parry Ability
priority_skills_lower_limit: 6
training_manager_town_duration: 60
Setting Default Purpose
training_manager_hunting_priority false How it decides to leave town. false: it hunts once Crossing Training has nothing left to train. true: it hunts as soon as any of your training_manager_priority_skills drops to priority_skills_lower_limit.
training_manager_priority_skills With hunting priority: the skills to watch, usually your combat skills.
priority_skills_lower_limit 6 With hunting priority: hunt when any priority skill's mindstate is at or below this.
training_manager_town_duration The most minutes to spend training in town each round. Without it, there's no limit.

With hunting priority on, set training_manager_priority_skills. With none, it never leaves town unless training_manager_town_duration runs out. It also hunts straight away when it starts, if a priority skill is already low.

When it's time to hunt, it stops Crossing Training, which finishes any research project first.

Each round

sell_loot: true
mine_while_training: false
lumber_while_training: false
skip_repair: false
repair_every: 1
Setting Default Purpose
sell_loot true Run ;sell-loot at the start of each round.
mine_while_training false Run ;mining-buddy at the start of each round.
lumber_while_training false With hunting priority on: run ;forestry-buddy at the start of each round.
skip_repair false Don't run ;crossing-repair after hunting.
repair_every 1 Run ;crossing-repair force after this many hunts; the default forces a repair after every hunt. After the other hunts, it runs ;crossing-repair and lets it decide. The count is saved between runs.

A round goes:

  1. Get favors, if you're below your favor_goal (see below).
  2. ;sell-loot, then ;mining-buddy and ;forestry-buddy if you set them.
  3. ;crossing-training, until it's time to hunt.
  4. ;hunting-buddy, then ;safe-room, then ;crossing-repair.

Favors

favor_goal: 15
favor_god: Hodierna
use_favor_altars: false
Setting Default Purpose
favor_goal Keep at least this many favors. Without it, it doesn't check.
favor_god Hodierna The immortal whose favor orb you use.
use_favor_altars false Run ;favor <favor_god> instead of plain ;favor.

At the start of each round, it checks FAVOR. If you're below the goal:

  • With no orb, it runs ;favor to get one.
  • If your orb is full, it puts it on your hometown's favor altar, then runs ;favor for another if you're still short.

Argument Settings

Argument Purpose
skip With hunting priority on: skip mining and lumbering in the first round.

Usage

;training-manager

;training-manager skip

It runs Crossing Training and Hunting Buddy with your normal settings, so set those up first.

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