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Dusk Labyrinth Settings
kahlen-tech edited this page Nov 5, 2026
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1 revision
For Duskruin's labyrinth: wanders the maze, remembering the rooms it's been through so it tries new ones, and SEARCHes to catch the pet (your pet_noun). When the pet runs off, it follows. Once it has the pet, or when time runs short, it searches every room for loot instead, stowing what it finds, until you're thrown out. With redeem_scrip, it then redeems your bloodscrip.
If the maze shuffles and it can't move on: "Unable to move to another room after maze shuffled". Step into another room yourself and start it again.
duskruin:
labyrinth:
pet_noun: rat
loot_container: sack
redeem_scrip: falseIf you set duskruin, copy every setting into it. Your own block replaces the whole default.
| Setting | Default | Purpose |
|---|---|---|
| pet_noun | rat | The pet to catch. |
| loot_container | Where to put loot. Without it, it STOWs it. | |
| redeem_scrip | false | Redeem your bloodscrip at the end. |
| Argument | Purpose |
|---|---|
| loot | Only look for loot, not the pet. |
| debug | Show debug messages. ;vars set dusk_labyrinth_debug=true does the same every time. |
;dusk-labyrinth
;dusk-labyrinth loot
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