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Forestry Buddy Settings
kahlen-tech edited this page Nov 5, 2026
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Gathers lumber across whole forests. For each forest in your forests_to_chop, it walks through its rooms (from base-lumber.yaml), WATCHes FOREST, and where a wood you want can be harvested, runs Chop Wood. After each room it chops, it checks your axe and gets it repaired if it's worn.
When it starts, it makes sure you have 10,000 copper on you, buys two deed packets if you use them and don't have them, and casts your forestry waggle set. Traders of circle 65 and up SPECULATE LUCK too.
forests_to_chop:
- cougars
- neg_to_kaerna
lumber_skip_populated: true
lumber_buddy_chop_every_room: false
lumber_implement: axe
lumber_use_packet: true
lumber_buddy_tree_list:
- Ash
- Bamboo| Setting | Default | Purpose |
|---|---|---|
| forests_to_chop | cougars, neg_to_kaerna | The forests to visit, by their names in base-lumber.yaml, such as cougars, dragoon_camp, white_laurel_grove, mistwood or aesry_birch_path. |
| lumber_skip_populated | true | Skip rooms with other players in them. With false, it WAVEs and chops anyway. |
| lumber_buddy_chop_every_room | false | Chop in every room, without watching the forest first. |
| lumber_implement | axe | What you chop with. |
| lumber_use_packet | true | Put lumber into deeds. It keeps two deed packets, and uses the fuller one first. |
| lumber_buddy_tree_list | (47 woods) | The woods worth chopping and keeping. |
| waggle_sets: forestry | Buffs to cast at the start and after each room. |
- Repairs: it APPRAISEs your axe after each room it chops. If it isn't in good condition, it takes it to the metal repairer in your hometown and waits for it.
- If your hometown has no deed shop in
base-crafting.yaml: "Your hometown is missing data for purchasing deeds!"
None.
;forestry-buddy
For debug messages, ;vars set lumber_debug=true.
With lumber_while_training: true, Training Manager runs it each round.
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