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Crossing Repair Settings

kahlen-tech edited this page Nov 5, 2026 · 1 revision

Description

Gets all your gear repaired at your town's repair shops. It puts on your standard gear set, gives each item in your gear (except those marked skip_repair) to the repairer, banks your spare coins, then waits for and collects everything with the tickets. It only goes when it's been long enough since the last repair, or your gear looks worn (see When to repair). Training Manager runs it after every hunt.

While it waits, it plays ;performance, unless you use a held instrument or have 1750 Performance.
If it can't put something away, it stops before resetting its timer and tells you to run ;crossing-repair force once it's sorted out, to collect the tickets.
Repairers, banks and currencies come from base-town.yaml. Leather and metal repairers both take everything now; a town with only one is fine.

Settings

YAML Settings

Where

force_repair_town:
fang_cove_override_town:
repair_withdrawal_amount: 10000
sell_loot_skip_bank: false
sell_loot_money_on_hand: 3 silver
sort_auto_head: true
Setting Default Purpose
force_repair_town The town to repair in, instead of your hometown.
fang_cove_override_town Used instead of your hometown too, if force_repair_town isn't set.
repair_withdrawal_amount 10000 Copper to have on you before repairing.
sell_loot_skip_bank false Don't bank your coins afterwards. With enough on you already, it doesn't need the bank at all.
sell_loot_money_on_hand 3 silver How much to keep on you when it banks your coins.
sort_auto_head true SORT AUTO HEAD afterwards, so your gear sits in the right order.

When to repair

repair_timer: 600
repair_heuristic_gear:
- breastplate
- shield
repair_heuristic_threshold: 8
Setting Default Purpose
repair_timer 600 Repair once this many seconds have passed since the last repair.
repair_heuristic_gear Items to APPRAISE when it isn't time yet. If any is worn enough (see below), it repairs everything anyway.
repair_heuristic_threshold 8 How worn counts, from 1 ("battered and practically destroyed") to 10 ("in pristine condition"). With 8, anything "in good condition" or worse.

The conditions, in order: 1 battered and practically destroyed, 2 badly damaged, 3 heavily scratched and notched, 4 several unsightly notches, 5 a few dents and dings, 6 some minor scratches, 7 rather scuffed up, 8 in good condition, 9 practically in mint condition, 10 in pristine condition.

Argument Settings

Argument Purpose
town Repair in this town. If it can't tell which town you mean, it asks you to use the town's full name.
force Repair now, whatever the timer and your gear's condition.
debug Show debug messages. ;vars set crossing_repair_debug=true does the same every time.

Usage

;crossing-repair

;crossing-repair force

;crossing-repair shard

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