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Tarantula Settings
kahlen-tech edited this page Nov 4, 2026
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Uses your tarantula whenever it's ready, every 10 minutes. It runs in the background, picks a skill whose mindstate is high, turns the tarantula to that skill and RUBs it, so the tarantula consumes that skill's experience. You choose the skills it prefers, with different lists for when you're hunting and when you're not.
It isn't stopped by ;kill all; use ;kill tarantula. It pauses your other scripts while it uses the tarantula.
Each successful use is logged to your atmospherics window: "Tarantula successfully sacrificed mindstate/34 of skill at time".
tarantula_noun: biomechanical tarantula
tarantula:
Weapon:
combat:
- Small Edged
- Parry Ability
Lore:
non_combat:
- Scholarship
- Appraisal
Survival:
combat:
- Evasion
non_combat:
- Athletics
tarantula_excluded_skills:
- Performance
tarantula_skip_alternate: false
tarantula_startup_delay: 15
tarantula_debug: false| Setting | Default | Purpose |
|---|---|---|
| tarantula_noun | biomechanical tarantula | Your tarantula's name. |
| tarantula | Your preferred skills, grouped by skillset (Armor, Weapon, Magic, Survival or Lore). Each skillset can have a combat: list, used while hunting-buddy or combat-trainer is running, and a non_combat: list for the rest of the time. |
|
| tarantula_excluded_skills | Skills it must never pick when it falls back to any skill (see below). | |
| tarantula_skip_alternate | false | Don't fall back to any skill when none of your preferred skills is ready. |
| tarantula_startup_delay | 15 | Seconds to wait after starting. |
| tarantula_debug | false | Show what it's doing. |
How it picks a skill:
- The game makes you change skillsets each time, so it leaves out the skillset it used last.
- From your preferred skills for now (combat or non-combat), it picks at random one at 27 mindstates or more, that you have ranks in and haven't capped.
- If there isn't one, unless
tarantula_skip_alternateis on, it picks at random from every skill in the other skillsets at 30 or more, leaving outtarantula_excluded_skills.
- The magic skills (Life, Holy, Lunar, Elemental, Arcane and Inner Magic, and Inner Fire) are turned to as
Magic. - If the tarantula isn't ready, it works out when it will be and waits until then.
- It can't use the tarantula while you're practicing climbing; it tries again later.
tarantula_no_use_scripts:
- alchemy
- burgle
- carve
- craft
- enchant
- forge
- remedy
- sew
- shape
- smelt
- smith
- tinker
- workorders
- stabbityThe list above is the base.yaml default. If you set your own, it replaces the default, so copy any entries you want to keep.
| Setting | Default | Purpose |
|---|---|---|
| tarantula_no_use_scripts | (the list above) | It doesn't use the tarantula while any of these scripts is running. |
None.
;tarantula
It's meant to run all the time. Add it to the autostarts: list in your setup YAML:
autostarts:
- tarantula- Home
- Installation
- Script Settings
- Tutorials
- Crafting Setup
- Recommendations
- Plugin development